A Certain Middle-Aged Man’s VRMMO Activity Log - CH 69
With over a week passing, the confusion in the hunting grounds gradually lessened.
Humans are creatures that “get used to things”, as well as creatures that “learn”.
The people who specialized as well, they gradually were able to fit their heads around the role they should play in parties and got familiar with it; the necessary role needed from each person was conveyed through the forums as well as the people you sometimes party up with.
With specialization, you can say that it’s become simplified; the result is probably an awareness on what you can do yourself and what you can’t do.
In that case, it also simplifies requests when it comes time to request to participate in a party, making it easy to understand what you can bring to the party.
In exchange, the people who can do half-assedly do this-and-that have become less, and it seems like a lot more people can participate together.
Conversely the hybrids, that is, the people who have several abilities, have become people who play the role that helps things run smoothly in a party.
Basically in a party, if there’s anyone who falters in their actions, those that can will move towards the direction of becoming ‘support’ and cover them.
The hybrid type players excel in this support, that is the capability of versatility, and when the specialized players can’t make it they are able to cover for them, so in no way have they become ostracized from parties.
On the other hand, if they had instead been ostracized, they would have been forced to become solo players like me.
However the amount of things they can do is naturally many, and in regards to Skill use and judgments, undoubtedly hybrids are better.
──────────────────────
— However, the confusion may have calmed on the hunting grounds, but one other place has degenerated into chaos … the crafting side.
It should be obvious that no matter what kind of crafter you are, without materials you can’t make anything, but in regards to storing up materials, with how things are going now, it’s going to be difficult for the specialized crafter players.
Like, even if you go out to furiously mine ores, it’s not like you’ll hit a vein every time, and even if you do it’s not like you’re guaranteed a set amount that you can bring back.
And then it’s become harder to get materials off of the monsters with pelts. No matter how many *ding* level-ups you get, if your fighting abilities are 0, then even fighting the Horned Rabbits in the first meadow is going to be tough.
And another problem is potions, that is making medicines; whatever the case, if you get rid of the Alchemy Skill, you become unable to find medicinal herbs naturally… and for that reason, when you need to go into an area where there are strong monsters, you have to ask other players to be your escort, but … with that, you’ll have to provide suitable compensation for your escort.
And the result of that is, of the items you need to bring with you, all the consumables have greatly increased in price.
This has been a direct hit on the specialized players’ pockets … it’s too high, why did it go up by 50% of the previous price?! that kind of quarrel isn’t something I heard just once or twice.
But it’s not like the crafter players raised the price just because they want to, so they can’t just concede and hand it over; if they did, then this time it would be the crafter who goes red and becomes bankrupt.
With the price of goods going up, in order to keep your expenditures low you can only try to avoid using them to save them, but there’s no profit that will come out of it except by using them; whichever you end up doing, the circulation of money is a reality that doesn’t change.
It’s become apparent that the monsters that are targeted have also more or less become victims; it’s become a situation where monsters you can get money from are the main targets.
As for myself, who makes the consumables I need myself, use them for myself, and take the spoils of combat and turn them into consumables again; the people with that kind of play style are seriously a small portion; at the time when one enters a party, even if it’s the cheap meat that I decided to give away instead of sell, when I provide food and potions, the other party members thank me profusely.
Thanks to that, whenever I’m in the town limits, the party invites and guild solicitations, aiming for my cooking and potions, are endless; it’s like, whenever I’m cooking, it’s become necessary for me to turn people down through Whisper Chat and Mail.
It seems like this disorder will continue for a while longer; it will be a while until the crafters stock up and the circulation of money calms down.
Just by looking, you can tell the connection between crafters and fighters have strengthened, but … it’s a time where quarrels and fights are repeated occurrences. Just when this chaos finally began to quiet down, a new announcement was made on the official homepage.
— The keyword is Fairy’s Country. Your chance to do it over with another meeting. A new power.
Announcing the implementation of the Fairy Country that the Fairy Queen rules over.
SKILLS
[Wind-Blown Hunting Bow]Lv12
[Assaulting Kick]Lv22
[Farsight]Lv50
[Craftsmanship]Lv52
[Small Shield]Lv 6
[Stealth]Lv41
[Physical Ability Reinforcement]Lv31
[Chivalrous Thief]Lv21
[Whip]Lv37
[Fairy Language]Lv99 (Forced Acquisition) (Unable to be moved to Reserved Skills)
Reserved Skills
ExP 4
Titles Possessed: The One who Charmed Even the Fairy Queen, The One who Defeated a Great Foe Alone, Liberator, ???
His second name from other players is “The Fairy Queen’s Husband-san”
A/n: Finally the plans for the Fairy Queen’s country have come out.
For those who previously split with their Fairies, here you have a chance to redo it, and you have the chance to acquire new Fairy Magic.
As for how things will turn out from this, please wait just a little more.