A Sword Master Childhood Friend Power Harassed Me Harshly, So I Broke Off Our Relationship And Make A Fresh Start At The Frontier As A Magic Swordsman - 130 Chapter 2 Character Summary.txt
Chapter 2: Summary of Characters
Cinzia, age? A woman?
He was a master of emissary magic, known as a puppet magician. For a time, he and Florina, Noelia’s mother, studied magic as apprentices to Linus.
However, she was frustrated by Florina’s talent, and after leaving King’s Landing, she drifted to Inverness, where she quietly studied magic.
She excelled in the art of emissary magic, which gave matter a shaky consciousness and shared consciousness with animals, and was working on a new kind of magic based on her emissary magic.
Before he lost his life, he activated the necromancy magic he was studying and transferred his soul to the nearby full body armor, allowing him to survive despite losing his body.
However, in return for surviving, he became an existence that would disappear with his soul when his magical power was exhausted.
After that, he pretended to be dead and became a being that wandered from place to place looking for the bones that would become the basis for creating a new body, but when he met Flick and Noelia, he became interested in them and offered to accompany them.
He takes an interest in Noelia, Florina’s daughter, and gives her all sorts of advice as she falls in love with Flick, but so far has been ineffective.
Outside of combat, she uses her bone bird, which is both her eyes and her voice, rather than her main body’s metal armor, and sucks up his vast magical power within Flick’s cloak. He seems to be quite comfortable in his own right.
In battle, he can use multiple golems to kick out a large number of enemies, while at the same time being able to use powerful magic, making him a powerful fighter on his own.
He and Susana were initially at odds with each other, but after Noelia and Flick’s joint struggle for romantic fulfillment was established, their relationship has changed to the point where Susana makes a homemade leather covering for Cinzia, who is a bare bones bird.
Deedle, age? male (animal)
He is a huge warhorse with a scarred black body and a red mane. He is very intelligent, and can understand human language and communicate his thoughts in flicks.
Originally brought to Gile as a contribution to the Knights of the Kingsguard, he escaped when he saw an opening in the post, and has since been living in hiding in the Orwellian grasslands with a herd of chios horses and horn horses.
After escaping, he was sent to the Adventurers’ Guild in Inverness to capture them, and was pursued by adventurers several times.
One day, however, an adventurer hurt one of his flock, and while chasing him around, he met Flik and ended up fighting alongside him against a demon, which led him to think of Flik as someone worthy of entrusting his existence to.
When he was reunited with Flik after the Adventurers’ Guild asked him to capture her, he was convinced that his presence was causing trouble for the herd, so he decided to prioritize the safety of the herd, handing over the leadership of the herd to a young, well-built chaotic horse (Keothorse).
He was then handed over to the Adventurer’s Guild of Invahannes and taken to a branch of the Knights of the Kingsguard, where he escaped that night and showed up at the garrison where Flick and his friends were.
As it was, he became Flick’s companion and rode with him to the south of Invahannes.
In battle, he excels at using his huge frame and intelligence to stand around and ensure that his rider’s abilities are fully exploited.
He also has a prankster’s streak, using his massive physique to intimidate those around him, sometimes getting angry with Flick and Noelia.
Gidion, age 50s, male.
The Adventurer’s Guild Master of Invahannes. When he received Arnold’s letter describing the events that took place near Abyss Fall and learned that Flick and the others were professional Abysswalker explorers sent by the Frontier Count, he confessed that his own comments at the guild’s general meeting were the words he was told to say by the deputies acting as the lord’s representatives.
Gidion himself had seen that the reaction of the lord’s side to Abyss Walker was strange, but because of his position, he couldn’t go against the lord’s wishes, and he was in a state of distress.
When Fricke and the others said they were going to search for Abyss Walker as a ‘hobby’, he dropped the information he had gathered on his own as a result of his intentions, and watched with a blank look on his face as Fricke picked it up.
In return for that information, he accepted the request to capture Deedle, which Flick and his team had turned into a bad case, and he later accomplished it successfully, so he became the one to show Flick and his team a favorable attitude.
Maribel, age 10, female.
A young beastly girl with cat ears and a tail. She is from the village of Devon, south of Inverness.
She had followed her father Marco to Abyss Falls without telling him, but was found after arriving there, and went straight into hiding and working with the beastmen doing chores as a servant.
Later, before his fathers were taken out of the facility, he was told to hide out by his father, who had felt a sense of disquiet, and he hid out inside the uninhabited facility.
There, he was able to feed on the food and water left behind, but when that ran out and he was in trouble, he was rescued by Al and Meira.
After being rescued, he was protected by the Adventurers’ Guild and the Borderlands Count as a person who knew what was going on in the facility, and Al and Meira, the founders of the facility, took custody of him as his guardians.
Because of their belief that those who do not work should not eat, and because of their nature to always look for work and help themselves, they helped serve in the guild’s kitchen, which was temporarily built in the encampment.
Later, as the search for the facility progresses, he becomes convinced that his father is also dead when he finds the bodies of the beastmen who came with him, so he accompanies Al and the others to the village of Devon, his birthplace, in order to exchange information.
He accompanies Al and his friends to the village of Devon, where he was born, to exchange information with his father, Marco.
Marco, age 40s, male.
As a migrant miner from the village of Devon, he took his wife and daughter and moved to the Lachman mining community.
He was a crystal digger at the mine, and when the foreign leader in charge of the mine asked him if he was willing to go to a more lucrative place to earn more money, he agreed in order to improve the life of his daughter, Maribel.
His wife had died of illness before he left the mine, and he asked an acquaintance to take care of Maribel, and he led a group of beastmen selected from the mine and set off for Abyss Falls.
When they arrived there, they found their daughter Maribel, who had been following them in their luggage, but due to restrictions that prevented them from going out, they had no choice but to misrepresent the number of people and report them and put them in charge of miscellaneous tasks.
In the midst of all this, one day the foreigners hurriedly announced that the facility was closed and asked them to go outside, which was disconcerting, so they told their daughter Maribel, who had been working there under the false impression that she was the only one who could hide, and made her pass out when they went outside the facility.
The next time they woke up, they were in another room of the facility and found themselves badly injured amidst the bloody bodies of their fellow workers folded in on top of each other.
Quickly realizing what had happened to him, he looked around and found the dismembered body of a young beastman, his skin burned to pieces, and believing his daughter had been killed, he decided to take revenge.
He then leaves the facility and climbs the precipitous Abyss Falls wall, where he meets an adventurer along the way who falsely claims to have been attacked by a demon and is cured, and then musters his strength to return to the village of Devon, where he meets Flick and heals his wounds.
After he had healed his wounds to some extent, he struck out on his own into the Lachman Mine, where a group of foreigners were present to avenge his daughter, but he was stunned by Flick, who followed him, and sent back to the village, tied up by Deedle.
When he returned to the village, he found Maribel, whom he thought was dead, in protective custody, and realizing that he was an important witness, he took Noelia’s suggestion and led those who had escaped the mine to take refuge in the frontier county of Ygghanotes.
Eugene, age 60s, male.
Representatives of the village of Devon. In response to the call of a group of foreigners who had settled in the Lachman Mine, which was abandoned after the Great Raid, he allowed the villagers to go to work as miners.
However, when more and more of the villagers who went to the mine, including those from the surrounding villages, went missing, they banned them from going to work in the mine. However, they are now being hunted by a group of vigilante rogues, and they are at a loss.
He mistakes Flik and his friends for hunters and goes to attack them, but he is intimidated by Deedru and his friends, and backslides.
The situation takes an unexpected turn when he learns that a group of foreigners living in the mine are planning something through the Radcliffe family.
Since Flick and his friends have kept quiet about what they know, they have no say in the migration of the beastmen who have returned from the mine to the Yuguhanotes.
A group of foreigners settling in the Lachman Mine
After the end of the Great Raid, a group of foreigners began settling in the Lachman Mine, which had been abandoned for more than a decade.
They speak the common language of the kingdom, but sometimes the foreigners speak an unfamiliar language to each other.
They look like ordinary humans, but they all wear white robes.
Their individual combat power is not great, but they use powerful weapons that are beyond comprehension, and some of them have the ability to use the new Abyss Walkers that boast immense combat power.
They were an organization that was working on restoring a huge facility underneath Abyss Falls while also digging for crystals in the Rahaman Mine.
That facility, according to Maribel, was created by “Electricity” and “Chemistry”.
Although such a mysterious group seems to have a connection with the Knight Commander of the Kingsguard Gile, and there were times when they were being used for various favors, the traces of this connection were buried deep underground with the explosion of the Lachman Mine.