Crystalline Universe: Team Fortress 2 Overwatch - Volume 3: Crystalline Universe: Bloodline's Curse Chapter 32 Crystalline Universe: Bloodline's Curse Volume Introduction Crystal Power System
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- Volume 3: Crystalline Universe: Bloodline's Curse Chapter 32 Crystalline Universe: Bloodline's Curse Volume Introduction Crystal Power System
So yeah, here we are at volume 3. In this chapter, I will present the necessary information to acknowledge for the future chapters I will write. You can skip this if you are not interested but you will have some difficulties understanding some elements in my next stories.
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THE EXECUTIONERS:
Sniper’s special unit responsible for patrol, assassination, protection, spying, battle and intelligence gathering. As the most skilled units in Talon, they work in teams of four executioners composed of a:
– Executioner-class executioner. (Leader and tactician. Mostly always the most skilled in the team armed with a double edged laser axe baton and other weapons)
– Agressor-class exeutioner. (Close-ranged combattant armed with 2 short laser axes, some explosive darts, a heavy armour and other weapons)
– Hunter-class executioner. (Long-ranged sniper armed with a sniper rifle, a long laser spear, duel repeating pistols and other weapons)
– Inquisitor-class executioner. (Group’s hacker, technician, pilot, mechanic, intel and medic armed with a long laser hook baton, duel-handed weapons, explosives and more…)
Most of the executioners are crystal users and each squad has a specific role in the association like:
– La Squadra di investigazione, who investigate major murder or crime committed in the territories of Talon.
– La Squadra dell’assassinio, who’s working to insure rule and order inside Talon territories. Also, plans key political assassinations. (Can also be hired by the high rankers inside Talon to take care of their personal business)
– And more…
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THE STORIES:
Crystalline universe: Bloodline’s curse expands on the story of Mike G. Mundy and some characters in the series. There are also several other series I will make to develop the other characters like:
– Crystalline universe: Battlefront (Expand on the stories of the characters from Team Fortress 2 like Dane, Bernhardt, Aleksei and more… Also, the story expands on the story of the Talon/ Overwatch fights and the war + Bonus Overwatch characters development)
– Crystalline universe: Fifth messenger (Story about McCree and another character’s adventure)
– Crystalline universe: The count (Mike’s story after Bloodline’s curse)
– Crystalline universe: Executioner (A rising of the shield hero fanfiction where Naofumi and Raphtalia are executioners)
*NOTE: I will only release those series once bloodline’s curse is finished.
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THE CRYSTALS:
Crystals are a new element found 24 years before the current event of the story. They have the capability to move, separate or assemble molecules and use direct energy attack under a heavy power source. Crystals are almost invulnerable against all kind of harm. Crystals are connected to the brain. A small number of compatible people will gain one to three abilities depending on their mindset after being connected to the crystal. For a few rare exceptions, people can possess more than 3 abilities.
Crystals also have some rule about them:
– Crystals are unable to inflict damage or affect other crystals in any way (there can be exceptions).
– Crystals will be damaged or even be broken down to pieces if two crystal users get in a fight and one overpower the other.
– A user of the crystal can have a different power level than another user depending on their mindset, ability, power core, stamina and the crystal’s purity percentage in its content.
– Energy attack from a crystal will ignore any surfaces not targeted by the user, only dealing the deed when the target is reached. (Exceptions)
– A crystal user can control his attack’s damage output as he sees fit.
I will be using a power system to represent the strength of a crystal user or a specific ability possessed by a character using crystal in my series. The system is divided into eight categories:
-POWER (destructive power of a user’s ability or his crystal’s general power)
S: Able to destroy a continent or even a planet.
A: Able to cause massive destruction that can reach up to a nuke’s damage. (can have exception)
B: Able to inflicting heavy damage to a large or concentrated area.
C: Average destructive power, capable of causing damage to a small area or inflict damage similar to what can do an explosive to a determined area.
D: Enough damage to hurt or even kill a man or a big animal.
E: Under an average man’s strength.
None: No offensive capability.
-SPEED (A user’s ability speed)
S: Faster than light.
A: Fast as light or extremely fast speed.
B: Fast as a bullet (370m/s – 460m/s) or sound (343m/s).
C: Average human speed or a bit faster than a human.
D: Slow speed but still mobile.
E: Hard to move.
None: motionless.
-SUB. SPEED (Speed granted to the user by the crystal)
S: Allows the user to move or travel faster than light.
A: Allows the user to move or travel at a very fast speed or move almost as fast as light.
B: Allows the user to travel or move as fast as a bullet or at sound speed.
C: Grants the user with a minimal speed acceleration in movement or travel speed.
D: Do not grants the user any mobility but allows free movement without restraint.
E: Makes it hard for the user to move. (restrains the user’s mobility)
None: Immobilize the user.
-RANGE (The reach of a user’s ability or his eyesight)
S: Global range or infinite range.
A: Continental range or can reach up to a whole country.
B: Can reach up to a whole city or can reach up to a few kilometres away.
C: Can reach as far as the human eyesight. (Around 3miles)
D: Can reach around (5-20 metres).
E: Can have a reach of only (1-2 metres)
None: Require direct contact.
-DURABILITY (The duration of time an ability can be kept active or the persistence of an ability under direct confrontation against an enemy user)
S: Can be used forever without rest and can hold against other users for an undetermined period of time.
A: Can hold against other users for a very long period of time and can be used without rest.
B: Can hold against other users for a long period of time but needs rest after a certain period of time.
C: Can hold against other users for a normal period of time and needs a rest after a short period of time.
D: Can hold against other users for a short period of time and rest is often needed.
E: Can barely hold against other users and need rest after every use.
None: Cannot hold against other users and the ability can be only used once.
-SUB. DURABILITY (The shielding granted to the user by the crystal)
S: Can withstand global destruction or can create an unbreakable shield. (Also includes damage deflexion)
A: Can withstand continental destruction or disastrous natural disasters. (Also includes damage diversion)
B: Can withstand multiple nukes, battlecruiser bombardment or heavy attacks. (Diversion shield)
C: Can withstand bullet, bombe or a fall from a tall building. (Body shield or absorption shield)
D: Can help divide the damage taken by the user. (Base shield)
E: Makes the user feel uncomfortable but still granting minimal protection. (Materialistic shield)
None: Cannot protect the user in any way or can hurt the user. (No shield)
-PRECISION (The precision of a user when using his ability or the precision of an attack)
S: Precise enough to move precisely a single molecule.
A: Precise as a machine or a targeting system. (includes men with cybernetic enhancements)
B: Sniper precision.
C: Average precision.
D: Low precision.
E: Will mostly miss the target.
None: Cannot hit a target or the user has no control over his ability.
-POTENTIAL (The potential of a user to develop in his current ability or in gaining a new ability)
S: An all compatible user like Mike or Sniper who, in their case, imagination is the only limit to their ability. (The action must have a link with molecule or energy)
A: Lots of potentials
B: Can easily develop.
C: Can develop if training and effort are applied.
D: Hard to develop.
E: Extremely hard to develop.
None: Impossible to develop.
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*NOTE:
Leave me a comment if there is something you need to know about my story and I didn’t explain.