Divine Beast Tamer - Chapter 39:Ronald's stats and skills
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Name: Ronald Silvermoon, 15 yrs. Old
Gender: Male
Title: –
Occupation: Beast Tamer – Practitioner
Race: Half-human (Human, Elf)
Lvl: 57
Hp: 1490/1490
Mp: 1020/1020
Sp: 1660/1660
Moon Energy: 570
Physical Attack: 232
Magical Attack: 72.72
Physical Defense: 150.5
Magical Defense: 125
Stats
Strength: 232
Agility: 232
Vitality: 89
Stamina: 106
Mentality: 72
Leadership: 32
Beast Affinity: 47
Racial Skills:
Moon Glide – Active(lvl 10 – max): Reduce the weight of the user by 75% when activated, causing the user to float for a period of time.
Cost: 5.5 Moon Energy/minute
Enhanced Vision – Passive: Increase the range of the user’s vision by 50 meters.
1st Sword of the Moon – Active (lvl 5 – 10.1%): Uses the moon energy stored in the body to create the first sword of the moon.
1st Sword of the Moon effects:
+240% frost damage
+140% physical damage
Every increase in skill proficiency level will increase the current effects of the sword by 10%.
After leveling this skill up to 10, this skill will automatically unlock the next stage. Cost: 100 Moon Energy/30 minutes
*Note(1): Moon Energy can only be gathered at night when there is moonlight.
*Note(2): Even if the next stage is unlocked, the skill would still remain and would never disappear
Acquired Skills:
Stealth – Active(lvl 10 – max): Reduce the presence of the user by 50%.
*Note: Skill effect will double at night and in a dark area.
Natural Regeneration – Passive: Increase the hp regeneration by 500%.
*Note: Skill would have no effect if the user is engaging a battle.
*Note: The skill’s effect would be back if the user didn’t engage in a battle for 10 minutes.
Tough Skin – Passive (lvl 3 – 0.1%): Increase the defense of the user by 15%. Every increase in skill proficiency level will increase the defense by 2.5%.
*Note: The proficiency of this skill will only increase if the user received the attack.
Berserk – Active(lvl 1 – 0.00%): Increase all stats by 100% for 1 hour. Every increase in skill proficiency level will decrease the cooldown by 12 hrs.
Cooldown: 20 days
*Note: After the duration of the skill, the user will enter a weak state for 3 hrs.
*Note: Weak State – All stats reduced by 50%
Blood Hunt – Active (lvl 10 – max): Mark the target’s blood by mana, the target will be detectable within a 500m radius.
Bestowed Skill:
Map – Passive: A skill that maps out an area of 78.54 square km around the user, which is equivalent to 5 km radius with the user as the center.
*Note(1): This skill can’t detect any form of life, except if the life energy gathered in the area exceeds a certain limit.
Identify – Active(lvl 1 – 87.13%): A skill that gives the user the name and exact level and hp of the target. Every increase in skill proficiency level will unlock a certain feature.
lvl 2 – Mp and Sp
lvl 3 – Occupation
lvl 4 – Rare Resources
lvl 5 – track (Needs a detection skill, or any skill that can map out an area.)
Tame – active (lvl 14 – 15.12%): This skill tames the target beast. Every increase in skill proficiency level by 10 will increase the number of taming slots by 1. Cost: 50 Mp
Tamed beast: 2/2
*Note: Taming probability is based on the target beast’s impressions about the user. Whether it is fear or recognition, both will help increase the taming probability of the skill.
Beast Synchronization – Active (lvl 3 – 0.48%): Synchronize the user with one of the user’s tamed beast, gaining perfect coordination with it. Granting both the user and its tamed beast a 15% boost in all of their stats. Every increase in skill proficiency level will increase stat boost by 5%. Cost: 10 Mp/minute
*Note: There is a chance that this skill will fail if the loyalty of the user’s tamed beast isn’t high enough.
Devour – Skill – Active(lvl 1 -0.25%): Activating this skill will grant a possibility of getting a skill from a creature by eating it raw. Every 1 level increase will reduce the cost by 1 Mp. F – 90% , E – 80% , D – 50% , C – 10% , B – 5%, A – 0.5%. Cost: 50 Mp/min
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[A/N] I planned to change this skill to –
Take a Skill – Active(lvl 1 – 0.0%): Take one skill of a dead beast. The success rate would be based on the rating of the skill, the higher the rating of the skill the lower the chance of success would be. CD: 1 month
What do you all think? Let me know in the comment section below.
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Disassemble – Active (lvl 10 – max): This skill will guide the user on how to disassemble the carcass of a beast properly to produce quality materials.
[A/N]: By the way, this skill at maximum level wouldn’t cost any resources.
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