Fallout 4 Infinity - 19 Chapter 19
Sir, this is the Map Data you asked the Scouts to collect. (Assultron)
Thanks. (Specter)
Walking over to the Holographic Map it’s displaying Section Two, Specter started looking at the data and placed it into the Section Map.
They Numbered it also? (Specter)
•Look at the map Fallout 4 Section Two map and the numbers on it you can follow along there it was me doing it without the Numbers and in a different order before the Accident delete, I did not want to rewrite it so I used the map numbers.•
1 – Skylanes Flight 1981 – A wreck of a very large passenger plane Insects have made it there new home, in securing this area the Metal in the plane can be used for building materials.
Metal will help in constructions, a team of builder bots can clear this place out. (Specter)
2 – Wildwood Cemetery – there is flying Creatures big and far up they have made the Cemetery as there home unknown Flying Creatures, they move in groups unable to make out what flying Creature it is, Unable to get any closer, better Scopes is needed for next scouting mission.
Flying Creatures? That is new I will set this as Dangerous on the Map and send another scouting team with better equipment to check it out with more details. (Specter)
Are thay dinosaurs? (Jade)
Let’s hope not. (Specter)
3 – Rotten Landfill – This entire area is infested by mole rats they have been increassing quickly the last time it was more or so clear and now the count is up to 1000 in number and increassing.
1000? Sheesh it was just a few days ago and they multiplied that far… (Specter)
Best Clear them out before they get any bigger in numbers. (Jade)
Good idea, set this as Dangerous to travel past when traveling and spread the news to the Settlers. (Specter)
4 – Old Gullet Sinkhole – there is an entrance but there is a Deathclaw Guarding the door.
Deathclaw? Just trying to kill one is a pain if not for the fact of Jones having the Power armor and taking point when attacking … this place will be marked as Dangerous. (Specter)
Going to get another Deathclaw egg? (Jade)
5 – Med-Tek Research – Location inhabited by ghouls looks to have gained more after the last stop.
Passed that place and killed the ghouls yet they are back? Settlers must have walked passed and joined there ranks. Need to tell Settlers to go around this place until it’s cleared of enemies don’t need more ghouls. (Specter)
6 – Malden Middle School – Only a part of the School is in ruins looks to be accessible still, There is a Nest of Ants covering the area around the school making it a mine field of Ants that can pop up and attack at any second.
Ants, that will take time to clear and they also do the same as mole rats. (Specter)
Any Mines, that don’t sound fun to kill, more like you will be the one killed if done wrong. (Jade)
7 – Malden Center – Nothing Important.
8 – Slocum’s Joe – Inside Raiders have set up camp there.
Raiders? That place was empty the last time I was there they act fast.
9 – Medford Memorial Hospital – Location occupied by a lot of Super Mutants they have increased from the last time we passed having more Scouts.
This place will be marked as Dangerous and will be a Campaign Mission. (Specter)
10 – Outpost Zimonja – Big group of Bandits have taken this place as there base.
Troops can handle this themselves. (Specter)
11 – Covenant – Small village, with medic and trader. Watching a Settler have to take a test to get inside but they never was seen again.
Covenant? That place is best killed of all people inside and taken over being home to nothing but psychopaths that kill people and take them apart just for fun and use the excuse of trying to find out who is a synth and not. (Specter)
Sick! Master you must kill them all! That is just wrong. (Jade)
I will this is goimg to be a dangerous Campaign Mission. (Specter)
12 – Taffington Boathouse – Small house full of insects.
The Troops will clear this place out. (Specter)
13 – Tucker Memorial Bridge – On that bridge is a Deathclaw it moves back and fourth as a Guard.
Another Deathclaw… Set this as Dangerous. (Specter)
Deathclaws are no t that hard to find. (Jade)
Not if you know where to look. (Specter)
14 – West Everett Estate – There’s a Large Group of Super Mutants, one has a rocket launcher looks to be the Commander or leader. south-east near a small hill, a power armor is resting there.
Dangerous, and Campaign Mission. (Specter)
Think they are smart enough to use the power armor as a way to trap unexpected visitors? (Jade)
Let’s hope not, people don’t need to get beaten to death and eaten. (Specter)
15 – Poseidon Energy Turbine #18-F – Spiders have set up home in this place.
Troops can handle this, and Repair Bots can see if they can repair it having a place for power will help. (Specter)
16 – Irish Pride Industries Shipyard -Mirelurks I the Thousands before the Shipyard.
Shipyard? I wonder what is going on the other side of the world? Is it still livable? Or is it nothing but a Deadly waste land waiting to pray on the ones who enter? (Specter)
Master, if you want to make a Ship you will need this place. But with that many enemies you need to be ready for a fight. (Jade)
You are right, having that many, set this as Dangerous. (Specter)
17 – Relay Tower 0MC-810 – Centipede been spotted.
Another Centipede! Mark this as Dangerous. (Specter)
18 – County Crossing – Settlement no dangers as of yet.
Mission for me to go there and help them out. (Specter)
19 – Infinity Recruitment Office – Infinity Second Base.
20 – Greentop Nursery – Settlement No Dangers Detected.
Another place I need to stop by and help out. (Specter)
21 – Listening Post Bravo – Entrance is heavly guarded by turrets.
I remember that place, its for the brother hood of steel. (Specter)
What are you talking about again master? (Jade)
Nothing. (Specter)
22 – Saugus Ironworks – Place has been taken over by a Huge Gang, and more have been coming in from the East from Sections 3, they keep increassing by 10-15 each run.
This is Dangerous and will be on the Campaign Mission List top Priority. (Specter)
23 – The Slog – Ghouls have been seen working and not look to be trying to kill anyone.
Settlement, I remember trying to find this place in the game but never able to find it but once so it’s been here all along. (Specter)
Master? Again, you are talking about games this is real life not a game, your not going mad are you? (Jade)
Just talking to my self Jade, don’t take it seriously, haha. (Specter)
24 – Breakheart Banks – It’s inhabited by Super Mutants and heavy weapons.
Dangerous and will be in the Main Campaign List. (Specter)
25 – Mass Fusion Containment – Ghouls Infested this place there at least 50 just outside.
Dangerous Campaign List. (Specter)
26 – Recon Bunker Theta – From the east side there’s a group of Super Mutants that is acting like guards through the passage.
Dangerous but troops can do this one. (Specter)
27 – Dark Hollow Pond – west side of the pond is a small Raider camp set up. But inside the pond is something huge and it moved was the only reason I was able to see that something huge was in the pond.
Water monster? That is new i need to see this myself Dangerous Campaign Second Priority. (Specter)
28 – Genral Atomics Galleria – Robots everywhere and seem to be a robot base.
The place can just get destroyed and collected of everything turn it into my side before that person calling themselves the Mechanist. (Specter)
Campaign? (Jade)
Yes. (Specter)
29 – Lake Quannapowitt – Lots of Movement in the water, there big whatever they are, the water is too dark to see what it is.
More Water Monsters, Dangerous, Campaign, third Priority. (Specter)
30 – Radio Tower 3SM-U81 – Giant Wasps made a nest on the tower.
Troops can take it but set it to dangerous with poisoning. (Specter)
31 – Lynn Woods – Raiders has set up a base here and using a huge tower as a watch tower overwatching the area around the base.
Siege battle, Troops can handle this. (Specter)
32 – Parsons Creamery – Flying Creatures Flying around unable to see what they are but they are huge and even captured a Super Mutant before they flew back up, it was to far to see when it happened.
More Flying Creatures? This place is becoming lively with new things to discover, Dangerous Campaign. (Specter)
33 – Parsons State Insane Asylum, something is inside!
… That’s it? What is it that is inside? Person, Mutated bat? (Specter)
Ma-ster, wh-at if it w-as a G-Ghost! (Jade)
Jade? You scared of a Ghost? (Specter)
N-No! How C-can I a Artificial Intelligence be Afraid! (Jade)
Alright, you are not afraid. (Specter)
This has intrigued me though, let’s ask the one that scouted it. (Specter)
M-Master! Can I not listen on the convention? (Jade)
Nope. (Specter)
How Mean! (Jade)
Specter used the Radio that runes through the Base and spoke.
The one that Scouted the Asylum report to my office. The one that Scouted the Asylum Report to my office. (Specter)
****
Sir! (Eye Bot)
Tell me what you seen in the Asylum. (Specter)
I don’t know Sir, it was there but not there and it was big but not big, it changed and moved but stayed in one place, It was everything but nothing at all. (Eye Bot)
Anything that can tell me how to identify what it is? (Specter)
It’s like a Black Fog, it also looked like a Black sand after I zoomed in on it. But when I looked closer it was like it looked at me. (Eye Bot)
What do you mean? (Specter)
There was red eyes, it was like it can see me even though I was far away something with the red eyes felt hungry like a beast looking for food. (Eye Bot)
Hmm… Thanks, you may leave now. (Spectet)
Yes, Sir! (Eye Bot)
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{Click.} When the door closed Specter started talking out loud.
Something mixed between Black Fog, and Sand, Red Eyes and can see far away and having humger to it’s eyes? (Specter)
Probably a bear, but if it’s abpe to see the Eye bot scouting if it followed it without knowing and brought it here we will be fighting a bear soon. (Specter)
Master? (Jade)
I need to get stronger. (Specter)
{Ding!}
A loud Ding sounded out from Jade Specter looked at Jade questioning where the sound came from.
What was that? Sounded like it was you Jade. (Specter)
Master, you have activated the upgrade system, I will now be going through an Update under this time I will be unable to support you for the next 24 hours. (Jade)
What? (Specter)
… (Jade)
Jade? (Specter)
… (Jade)
Sigh. (Specter)
{Boom!}
{Alarm SFX!}
What the hell! (Specter)
Specter stood up and looked out the window and seeing a piller of Smoke rising up in the sky, Specter pin pointed where it was coming from.
It’s at the entrance of the base? (Specter)
Specter was going to leave the window and head over to the entrance to see what is going on, but seen the Turrets set up on tge wall started firing specter changed his plan.
Goung over to the Ham Radio Specter started talking in it.
The entrance is under attack, reinforce the front gate and secure the armory! Get the vertibirds in the sky! (Specter)
{Boom!}
The power was shut off, Specter looked around the room and moved back to the window, seeing smoke coming from the Recruitment Office.
How did the attackers know where the Power room was it was hidden and only The robots know about it. (Specter)
Jade I need a gun. (Specter)
Specter tapped in the Pipboy and it’s just a black screen with a percentage of 0%, Seeing nothing working Specter Moved to his desk Opening his desk, Specter got his Pistol he put it in his desk after cleaning it but never put it back for Jade to hold.
With the pistol in hand Specter opened the door and was shocked, Closing the door quickly he moved to the side of the door, Bullets flew in through the door shredding the wooden door to splinters, Specter seeing wood flying everywhere and the room became chaotic as papers flew everywhere.