Game Development Mad God - Vol 10 Chapter 1143
Burning Sky has not launched a new horror genre for a long, long time, so Lin Yan intends to launch this very awesome game to stabilize the overall situation with high-quality quality, and I will become a one. It’s a matter of course.
It can be said that the production of this game Lin Yan was carried out out of a variety of considerations, this game Lin Yan was carried out out of a variety of considerations, but in fact, Lin Yan himself also wanted Present this game in front of players.
After all, the games in this series are too exciting and classic. Lin Yan believes that once this game is developed, it will inevitably become the memory of many people for an era, and even this game will become the history of the development of this industry. A landmark work.
For this, Lin Yan himself has considerable self-confidence. Of course, self-confidence comes from strength. In the final analysis, Burning Heaven has the ability to create legends.
Moreover, the game “Friday the 13th” can be regarded as a horror game in the past. Although it is a game for foreigners, the horror of the game itself, coupled with the sound from time to time, In this game, it can be said to be reflected incisively and vividly.
Among the previous games, games such as “Death by Daylight” and “The Curse of Blood” were basically shaped in a horrible, bloody, thrilling way, and “Dead Space” is a pure science fiction horror game.
These three games are completely different from the games in this series. The series of games like “Friday the 13th” can be regarded as a representative of a mysterious horror. It has a very complete legend system and suspense system as the story. Support, and in specific performance, it also appears in the game in the form of monsters outlined in these legends.
So when this game appears, it will definitely cause a lot of commotion, and the difference between this game and the previous one is Jason, that is, the monsters in the game are completely controlled by the player, not the system. Because this can bring more experience to players.
This game is not particularly violent. There are no too many **** pictures, because Lin Yan does not want to give the player so many disgusting pictures, even if it is very exciting, but think about it carefully, the player plays the game for comfort and relaxation. This game itself requires a high degree of concentration, and once a **** picture appears, some players may not be able to control it.
And in this game, the experience is more of the survivors, and these survivors need team cooperation, rather than fighting alone, so that there is hope to escape, if the players do not cooperate, or if there is any disagreement, then it will They were defeated by Jason one by one and killed all of them.
Therefore, this is not only a game, but also tells players to understand the principle of teamwork. Players must constantly look for opportunities to escape during the continuous escape process. Of course, there must be a person to direct the tactics among the survivors. , And this person must have absolute credibility so that players will obey.
Of course, Lin Yan also has a lot of original content in this game. Although the previous work is already considered to be very good and very good, if you think about it, Lin Yan can give such a high evaluation, then this game How awesome it is.
In this game, Lin Yan did not make too many changes to the combat settings and the basic plot. The overall improvement is the game’s picture quality and sound effects. In fact, the sound effects have nothing to say. It is already perfect, but Lin Yan has to continue to improve, so that it will be more perfect. Lin Yan will add very bleak music to the background story at the beginning. This kind of music accompaniment will make people listen to it later. I feel the great fear, and can give the player a more real feeling when the player is experiencing the game. The more realistic physical effects will definitely allow the player to enter an immersive state, even if Lin Yan’s game If you use 3D glasses to experience, then the experience on the screen will be more vivid.
At the same time when he was a lot older, Lin Yan still maintained a very cautious design concept. After all, the previous work was already excellent enough, and if too many changes were made, it might be just superfluous.
And in this game, Lin Yan also has a lot of original things in it. A very simple problem is that this game as a whole is a foreign style game, which is more biased towards Western countries, but has a terrifying atmosphere. And the region is not only foreign countries, or Western regions, but another country with a profoundly mysterious and horrible style is China.
So in this game, Lin Yan will inevitably introduce Chinese elements into it, and there are many things in it. Lin Yan still has to carry out a certain degree of localization design.
In fact, whether it is the mysterious house in the previous work or the abandoned workshop, but in their eyes. But there is no element of terror like China, that is similar in nature to another traditional terror site in China, that is, a haunted house.
According to the literal interpretation, the haunted house refers to the kind of inauspicious or haunted house. Many people think that there are some things that do not belong to this world in these places called the haunted house, that is, after the death of human beings. I can still hear or see some strange things happening in the room later.
And for this ancient and mysterious country, some foreigners also like it. After all, the game of Burning Sky now faces not only Chinese players, but the whole world, so the elements that integrate into the Chinese haunted house will definitely be a A big bonus point, which will also make more players fall in love with this game.
In fact, there are many such haunted houses in China, such as Chao Nei No. 81, High Street, etc., all of which can be the basic material for Lin Yan to shape this game. Of course, Lin Yan will not be specific in the game. The place names, etc., are just added as the basic material of the game, so that in the game, players can experience multi-element scenes, let Chinese people feel the wind of European and American horror, and let foreigners feel the game with real Chinese characteristics. Scene.
In fact, Lin Yan is not very worried about the design of the Chinese scene. For Lin Yan, these things are not difficult. The Chinese scenes that Lin Yan has done before are also about this type of horror game, so just take it out. Use it and then make a certain degree of improvement. Of course, Lin Yan himself has made a bolder common sense in part of the game content in China, that is, he has carried out the integration of a variety of scenes.
For China, there are many murderous houses that are very old and even said that no one dares to touch them for hundreds of years. Of course, if you want to integrate into this game, you need a very large scene. This kind of scene is For example, the Tongzi Building in the 1980s when it was listed on the market, as well as modern urban office buildings, etc., can all become places for exploration in the Chinese scene model.