Game Development Mad God - Vol 10 Chapter 1144
In the past, several games launched by Burning Sky are related to the plot in terms of plots. In those works, the plot features, the mysterious religion, the cruel sacrifice ritual, and the many curses that stretched out, it can be said that Players can have a shuddering feeling in the setting of the basic elements of the game plot.
But in this game, the player is really in a kind of creepy feeling throughout the plot. If the survivor escapes successfully, then the one who fails is Jason. If Jason catches all the survivors, then the one who fails is Survivor, so the whole story is a plot of you chasing me to escape, but don’t look at the plot like this, the whole plot is thrilling, nervous, and fleeing.
Although the story itself seems boring in the game, when the survivor successfully escapes in this game, the tension says that the time is relieved. The feeling of sweating is very refreshing, but at the beginning of the game, most of the There was a creepy feeling at first.
This kind of fear that the game plot itself brings to the player makes the player feel desperate. Think about it in a mansion full of evil spirits, the character that the player can control is just a character without the power of a chicken. The survivor has no firearms, no swords, spears, swords, and halberds. If you ask what the survivor has, there are only players with a calm head. Lin Yan believes that there really is nothing more desperate than this.
Of course, the game itself allows players to find vitality in despair, and it can be said that it is precisely because of such despair that it gives players the greatest sensory stimulation.
Imagine that in such a game, if the survivor is not weak in writing and without weapons, if he is replaced by a strong man with muscles like Dashi Johnson, then the sense of horror itself will be greatly reduced, even if the setting is not. There will be the slightest change, but in the player’s overall personal feelings, it will undoubtedly be weakened a lot.
Lin Yan has always had a point before, that is, the sense of horror itself is focused on some special crowd settings, or take Dashi Johnson as an example, that is all proficient in 18 martial arts, and his physique, I am afraid that he is stronger than Jason, so even if the sense of horror is fully shaped, the player will not feel horrible at all.
Therefore, it is definitely a very good choice to use this unarmed survivalist as a horror game, especially the kind of existence that does not seem to have much combat ability. This type of game is the best horror for the player. Experience.
Of course, some small details of this game still need to be changed. For example, when the player chooses to be the monster Jason, in the previous life, when Lin Yan played this game, as a survivor, if he wants to pass the level, It is particularly difficult, because as long as Jason sees you, then there is no chance of escape. This Jason not only relies on a strong body, he also has a series of killing tools such as guns and chainsaws, so Said that this is not fair to the survivors.
Lin Yan intends to weaken this powerful monster Jason. In the game, Lin Yan designed his action ability to be slower than his previous works, and the weapon is not a gun, but a chainsaw, but a gun is also necessary , I just want to unlock the weapon of the gun, I can only rely on Jason to catch people to get experience points to unlock.
Therefore, to a large extent, it can be regarded as a breakthrough. After all, the higher the level of the survivor, the difficulty will be different. The score of the survivor is increasing. If Jason is still very weak, then the player is also There will be no horrible experience, and this game will feel simple and boring.
Of course, the survivor. Lin Yan did not change. After all, only their unarmed would have a sense of horror. Even Lin Yan also added some female survivors to the game. As a result, they appeared to be weaker and weaker. This is also Lin Yan’s attack in his heart. .
In addition, there is at most a monster like Jason in a certain area. Therefore, there will be no such situation in the game, and the player will be surrounded by countless Jasons.
Of course, Lin Yan has a lot of settings in this game, and for those players who like to disobey, the game itself is really not suitable for this part of the players to play, after all, the weaker ones. The survivor does not have any weapons available. No matter which kind of weapon it is, it is difficult for players who are accustomed to playing the world’s best game to get started. In this game, Lin Yan will not add that element. The name of the survivor is also It is destined to be just a simple survivor. If you want to escape, you have to rely on team cooperation or the player’s IQ.
The problem of shaping the entire game is not difficult. After all, Lin Yan had a relatively mature production plan in his mind at the beginning, so in many places, Lin Yan did not encounter any resistance.
Of course, for the entire game, Lin Yan still uses some of the previous designs most of the time. After all, the classic level of the previous game is absolutely beyond doubt, so Lin Yan still uses the previous design.
In Lin Yan’s view, the biggest highlight of this game itself is mainly focused on its own design of Chinese elements, which should be regarded as a subversive design.
After all, Burning Sky is essentially a game production company that belongs to China. It is actually very inappropriate to create European and American horror in all aspects. Therefore, the combination of Europe, America and Asia is very important to the general public. Players can still accept it to the greatest extent. In this game, players can fully experience the perfect European and American style of horror, and they can also experience the unique Chinese horror model under the framework of Chinese Feng Shui metaphysics.
So, this is a very good game experience for both the opposite European and American players or the local players, but for the players in other places, especially the European and American Wanjia, this kind of game experience is also to understand the Eastern culture. A good opportunity.
Lin Yan once thought that his work should not only make the players feel cool, but also let the players experience the touch in the plot, and even allow the players to learn something.
Lin Yanlai is undoubtedly very rigorous in making games. In Europe and the United States, Lin Yan strictly used artifacts to consult a lot of architectural materials in the shaping of abandoned workshops, and kept the traditional architectural traditions in Europe and the United States to ensure There is nothing wrong with the folk culture. Lin Yan also looked up a lot of information on the design of interior decoration, and even consulted a lot of relevant professionals before designing at the end, so Lin Yan is confident , At least in many of its own details, no one can single out the fault in this regard. The latest chapter of Game Development Madness: