Game Development Mad God - Vol 10 Chapter 1146
On the whole, this game can be said to be really good. Whether it is picture quality, sound effects, etc., Lin Yan’s design is definitely to embody this game incisively and vividly, whether it is the style of Omi country or the mystery of China. All can be said to be seamless cooperation and conversion.
The plot is exciting, adventurous, and thrilling. No matter in any game, there are really not many that can give players such a good experience of the game, but except for those produced by Fentian, after all, Fentian is now a first-class existence in the game. So, it is not uncommon to be able to bring so many experiences to players.
In fact, Lin Yan has thought about it many times. Now Burning Tian can be said that every work is very successful, but now, um, this kind of success and progress can only be very slow and slow, because Burning Tian has been from the very beginning. , The technology is already very top-notch, but if one day, what you really do can’t satisfy the players? What to do about this? But at least it can definitely satisfy the players now, and there will be absolutely nothing in twenty years.
Moreover, as I said before, for this game, Lin Yan will naturally not simply develop the game itself. In the film and television industry outside the game, Lin Yan will naturally not let go of such a good one. Movie theme.
After all, after so long, Lin Yan’s film and television companies have also launched a lot of works, but in terms of horror films, there are still a few good works that can carry the lead. In Lin Yan’s view, the “Friday the 13th” series The plot of any game in the game can be adapted into classic horror movies like The Grudge and Bloody Chainsaw Horror.
Even in the entire film history, it will occupy a place and become a timeless classic that is talked about. To be the best in all walks of life, this is Lin Yan’s own desire for a long time. It can be said that Lin Yan has achieved the ultimate in the game industry, but it is not good in other industries. Far away, at least now in the film and television industry, Lin Yan has not yet reached the same or similar position of Burning Sky in the game industry.
But I have to say that Lin Yan has lofty ambitions. It can be said that every classic high-quality work is all Lin Yan’s continuous upward ladder, and it will be no exception until Lin Yan reaches the top.
In the series of games like “Friday the 13th”, each game has a very attractive storyline, so Lin Yan’s own idea is to set up some independent story lines in the game, but it is in the story itself. There is still a certain connection story.
It can be said that after this game was modified by Lin Yan, players can really experience the game, that kind of thrilling feeling.
In the game, the player will be horrified by the invisible enemies, as well as not finding a team in the dark, being alone without any weapons, without any sense of security, will be perfectly displayed in this work. This game can be a particularly good experience for players. No matter what, Lin Yan has designed it to the fullest.
And from the perspective of the plot, the plot of this game is more perfect and enjoyable. Overall, this is definitely a truly satisfying horror game, with a unique operation mode, but you can feel it. The stimulating experience, the feeling of using the right-hand controller to control the perspective, is completely different from the feeling of a keyboard and mouse, but it also depends on the player.
Moreover, in the recent period of time, many companies have also successively developed new horror-type games, although in Lin Yan’s view, the quality of the works of these companies is far different from those developed before, and it can be caused by itself. The threat is relatively limited, but it will still have a certain degree of impact on Burning’s market influence.
After all, Burning Sky has not developed this category of games for a while. Although the previous games are classic, their influence is gradually weakening. At this time, I want to better weaken the impact of other companies’ works on itself. , Then the best way is to hurry up and launch this game.
In this way, not only can it maintain its influence, but it may even use the works of other companies as a stepping stone for the development of their own works. Lin Yan and Fen Tian both have this ability.
After all, the game of Burning Sky really has a huge advantage in its own quality. Compared with the two, you can see which one is better at a glance. As a consumer, the first choice must be better quality. Exists.
So now, Lin Yan has to hurry up and finish this work early. After all, some players are already very anxious. Every day they say in the comment section that they want to play horror-type games, although the previous game “Zero” and other games are very It’s not bad, but after all time has passed too long, now players no longer have a game to be able to play all the time, they are beginning to like the new and dislike the old.
This game, for most players, is really a very good classic game that they like very much. It is not only a fear, but also a test of IQ. Therefore, once this game is launched, it will definitely be snatched. , I believe in Burning Heaven, I believe in Lin Yan.
In fact, this game can achieve this level, Lin Yan himself can be proud of himself, of course, Lin Yan himself is relatively modest, the biggest pretense is to let others play for him.
And this other person is naturally his own loyal player and consumer in the market. This is the effect of word-of-mouth. Lin Yan’s works have always been among the top quality products. Whether in terms of game experience or some game systems, as well as picture quality and plot, Lin Yan’s works have always been difficult to pick. The slightest problem comes from, of course, I can’t spot the problem. It can only be said to be a moderate work. It has no flaws but no bright spots.
Lin Yan’s work is completely different. Not only does it have no flaws in quality, but there are even some bright spots and novel designs in the game to give players a lot of different feelings, breakthroughs in plot, and the game system. Innovation, even some small settings during the battle, all of these have added a lot to Lin Yan’s own work.
That’s why Lin Yan dared to reproduce any work in this way, keeping the essence and removing the dregs. In this world, there is a gap between the spiritual entertainment itself and Lin Yan’s previous life for decades, so Lin Yan has sufficient confidence in this game to make a completely new production.
Similarly, Lin Yan will definitely make this game truly attractive and be recognized by consumers. This is the most important thing for a game. The latest chapter of Game Development Madness: