Guild Wars - Chapter 1108: Speedrunning Modes
So in essence, it was more like quick queuing skills rather than channeling or multicast. However, such a thing felt too broken since players could use Divine Energy too, but there was a catch.
Divine Points were 100/100 and regenerated based on your Spirit stat. Your Source Origin’s capacity could not be easily put to numbers, but lets take it 100% of of 100% for clarity’s sake.
If a skill like Sinister Shot cost 0.001 Divine Points to cast, then it roughly cost 0.001% Divine Energy from the Source Origin to cast as well. Divine Points could ONLY be used on skills, but Divine Energy could be used on anything INCLUDING skills.
In other words, the amount it would cost you to imbue a skill with a law and then use Divine Points was the same if you used Divine Energy. However, here’s the catch, much like the Evil Trio’s situation with their infinite energy bloodline, Divine Energy consumption could be reduced through training.
So basically, the Divine Points cost will always stay the same, but the Divine Energy cost could go lower, and this wasn’t for just skills. This was the balance the AI created between the two systems.
Back to the battle, both Kuipers were done in by the ferocious attack. In truth, it was not easy or even remotely possible to one-shot a True God like this, even if Draco stuffed so many laws into it.
After all, even if True Gods did not have stats or HP bars, they would coat their body in their laws passively and have sturdier forms than any mortal. The reason Draco could achieve this lay especially in the skills he chose!
The question had once appeared: What was the value of certain classes and skills when one became a True God? What was the point of an Epic, legendary or Divine class when one became a true god if everyone only got one law and stats were negated?
After all, stats were one of the biggest dividers between the Ranks of classes at the mortal state. Rare and below classes started with 1 point in each field or 7 points overall, but they had a total of 50 stat points by level 10.
Epic and above classes could only be obtained by Class up. When Class up occurred, all your gained experience is reset and you are sent back to level 10, as if you have just gotten the class.
In this regards, Epic classes had 105 stat points at level 10, which was slightly more than double any of the normal classes. Legendary classes had between 160 to 210 points at level 10 and Divine classes had a flat 490 points total at level 10.
The gap was obvious and it would only get higher with each Rank. With this being discarded upon becoming a True God, how would the AI compensate players for the loss?
It mostly came in two ways. Firstly, Divine classes gained unique and powerful skills with damage numbers that didn’t make sense. Almost all their skills were Continent Zone wide attacks with more than 1,000% damage values, some even surpassing 10,000%!
When one became a True God, you gained a law depending on your class for a player, but you also kept all your learned skills to hat point and could freely learn new skills if you wanted. So those skills become the foundation for your Divine Point system.
The skills of an Epic class with 200% to 1,000% would retain that power upon becoming a True God. The skills of a Legendary class with 1,00% to 10,000% would retain all that power, The skills of Divine classes with 10,000% to up to 50,000% would also retain all that power.
But now, those percentages were calculated using the law as the base, not stats!
Yes, you see it now!
Upon imbuing a law into a skill, that law boosted the skill, but the skill also boosted the law. You’d wonder why the AI would do something so foolish if skills with damage numbers like 1,000% and more existed, but don’t forget that when it built this system, no player was supposed to get Epic and above classes so easily and so plentifully.
And the AI had been right, even in the old timeline, the top players like Draco and Eva only had the Semi-Epic Avenger and Shadow Assassin class. Literally no one had an Epic or above class among the entire playerbase.
Skills below the Epic grade did not surpass 300% when they were upgraded to Rank 7. So no offensive skill would do more than 300% and even those were the top Rare skills for special classes. What most players would have were skills that dealt less than 100% damage, which was far more reasonable and controllable.
But well, the AI had laid its bed, so now it had to sleep in it. For completeness and perfection, it added in Epic and above classes as well as how to get them but did not bother to balance them because if assumed no player would get there.
Secondly, another benefit Divine Classes gained was that their skills cost the same amount of Divine Points as all others. Divine Points were not calculated by a skills power, but by the length of its cooldown.
After all, mechanically speaking, usage of Divine Points was to negate and refresh cooldowns, not necessarily imbue divine power. That was a side effect.
So regardless of whether your skill does 300% damage to 30,000%, if its cooldown was 10 seconds then its Divine Point cost would be the same. So a player with a former Divine class who ascended would be throwing down world ending skills as the same frequency as a player with a normal class firing a basic fireball, though both had divine power.
So yes, there was immense value in increasing your class before becoming a True God.
Anyway, with Sinister Shot dealing 1,500% mystic damage buffed by two offensive laws and filled with Divine Energy, both Kuipers were turned into mush. Draco withdrew his outstretched finger and then glanced at the reward screen that came up.
「Congratulations on completing: Divine Trial First Level Moderate Mode
Time elapsed: 0:0:13
Enemies Killed: 2/2
Assessment: S
Reward:
50 Divine Trial Score.
100 Divine Essence. (Note: This is the base amount. The extra reward from the level provisions will be added later.)
10 Divine Trial Tokens.
Draco eyes narrowed. He did not return to the lobby this time and remained in the small world that was created for this event. He had only spent 13 seconds and got an S? There was SS, SSS, EX and EX+ above that.
Ha, this trial was actually the real deal. That flimsy tower where he could get EX+ by farting per level was a joke.
Yeah, the 50 Divine Trial Score was legit as Tomodachi had already shared how it was calculated. B was 10, A was 20 and S was 50. With 50, he now had 60 points in total, but needed 100 points if he wanted to buy enough Divine Essence to level up one law to the Intermediate grade for one person.
He would actually needed 300 for the 3 of them.
100 Divine Essence was a huge fucking payout if it was one player with one law. In just one bout with two Basic Law monsters, he had filled up his ‘exp bar’ by 1% where it would only have been filled by 0.02%.
Draco did the calculations and understood. The base drop was 1 Divine essence, and then this was multiplied by the score points. So in the Easy Mode, he only got 10 score points and 10 Divine Essence because the 1 point of Divine Essence was multiplied by 10.
Here, the score value was 50, so 1 times 50 was 50. And then there was the fact that there were 2 monsters… it made up the 100 Divine Essence.
This meant that getting a good score also yielded good Divine Essence rewards. If the number of monsters per stage increased and the score at the end remained high, the amount of Divine Essence you’d receive would not be a joke.
This motivated Draco and he jumped right onto the next level which was Hard Mode. He was still in the same small world he believed, and it was likely that he would face the same monster, but with new conditions.
「The First Level (Hard Mode) – Origin Quest
Description: You have undertaken the Hard Mode difficulty of the Divine Trial’s First Level, Noble God. Prove yourself worthy. Defeat your allotted foes within the time frame and according to the limitations placed on you.
Limitations: Item and equipment usage are banned.
Provisions: Increased Divine Essence and Divine Trial Token rewards.
Rewards: Divine Trial Score.
Draco’s expression became black. He noticed that his Dragorugio equipment was forcibly sucked back into his body, along with all his various equipment like the Seal of Camelot, the Eyes of Caelo, Heart of the woods, Fire of War and more were disabled.
This included both their actives and passives.
Hard mode indeed, Draco sneered in his mind as three Kuipers walked out from the nearby shrubbery while watching Draco vigilantly. Even True God NPCs relied on Divine equipment customized for them to fight.
Nobody was barbaric enough to just burn Divine Energy in attacking relentlessly, they had to buffer it with something and divine equipment was the best option since it produced its own Divine Energy for its skills in the form of those long ass cooldowns.
Luckily enough, Draco was a player. Unluckily too, he was a player, as players relied more on equipment to bridge the gap. However, in this case, it was not too brutal for him as he used the same method of casting Mind Blast to stun the three beasts and then hotting them each with a double charged Sinister Shot one after the other in quick succession.
After the three fell down, Draco’s expression became slightly serious as he pondered whether going up to a higher difficulty was wise compared to going up a level. Still, he decided to check the rewards first.
「Congratulations on completing: Divine Trial First Level Hard Mode
Time elapsed: 0:0:15
Enemies Killed: 3/3
Assessment: SS
Reward:
100 Divine Trial Score.
300 Divine Essence. (Note: This is the base amount. The extra reward from the level provisions will be added later.)
15 Divine Trial Tokens. (Note: This is the base amount. The extra reward from the level provisions will be added later.)
His expression became extremely better when he saw that his score had increased by so much. It may be just one grade from S to SS, but the difficulty had spiked as well. Not to mention that if he could replicate this method in higher difficulties, his score would only continue to go up.
Draco now had a total of 160 Divine Trial Score. His greed was successfully spiked as he wanted more, and even needed more. Along with the many tokens he had received as a reward, he was more than willing to take the risk.
As such, he jumped right to the next difficulty again.
「The First Level (Hell Mode) – Origin Quest
Description: You have undertaken the Hell Mode difficulty of the Divine Trial’s First Level, Noble God. Prove yourself worthy. Defeat your allotted foes within the time frame and according to the limitations placed on you.
Limitations: Item, ability and equipment usage are banned.
Provisions: Increased Divine Essence and Divine Trial Token rewards. Reduced time penalty.
Rewards: Divine Trial Score.
This time, Draco became very unhappy as he felt his bloodline as well as control being sealed within him. Well, they couldn’t really be sealed per se, but he could tell that if he used them even passively, he would be eliminated from the trial and would have to restart.
So he had to seal himself once again in this case!