I Really Didn’t Mean To Be The Saviour Of The World - Chapter 477: 313: Music, Movies, Games_3
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- Chapter 477: 313: Music, Movies, Games_3
Chapter 477: 313: Music, Movies, Games_3
As for his eighth and final movie universe, it was the new version of Compound Eye Crisis.Fôll0w current novÊls o/n n/o/(v)/3l/b((in).(c/o/m)
In the end, in 2038, the market value of Summit Ventures climbed unbelievably higher than 100 billion dollars.
That same year, he did another great thing in the entertainment culture field.
Produced by Summit Games, 18 years in the making and with a total investment of over 10 billion dollars, Compound Eye Crisis made a shocking debut.
The Summit Games team, with an average of 7,000 employees, quietly worked on this game for a full 18 years.
During these 18 years, almost all the top producers, excellent programmers, and planners in various major game companies worldwide have come in and out of Summit Games.
One year, someone joined the high-paying company, dreaming about the big plan the boss had, which would be a blockbuster game that everyone would dream of.
Three years later…
Walter Ma, your plan is too big!
It’s been three years!
Don’t mention closed testing, you’re still working on the engine, and we’re still filling in the details of the worldview, what are you trying to do?
After six years, someone graduated from the West Point of the gaming world and finally decided to give up their high-paying job and chase new dreams. I can’t work all my life without making a finished product, right?
Nine years later…
I’m back!
I’m not giving up. I, Angela Hart, must see the day this game goes into closed testing.
Oh, starting the first round of closed tests!
Twelve years later…
Just completed the 73rd revision, starting the 74th closed test.
Goodbye.
I’ll just go out and make a casual game, then watch my game rise and fall in the app store rankings.
Fifteen years later…
I, Richey Clark, am back again!
Eighteen years later…
Seven thousand people watched as the Compound Eye Crisis, with a total installation package volume of 177.5T, was slowly uploaded to the internet, shedding tears of excitement.
More than 330,000 professional gamers worldwide received the news and also cried bitterly.
We go in and out, back and forth.
We make progress here, buy houses with our salaries, and wait in the daily and yearly torment, watching our hard work be criticized by the big boss again and again.
The big boss would even go down to improve the engine himself, and then he would tell us that the engine he had made for us before was just for learning…
I swear…
In short, from young and green, we made it to the point where our children went to college.
Our beautiful hair turned into shiny scalps.
Our collagen-filled faces turned into wrinkled middle-aged faces.
We went from being dashing young people to bearded old men on the edge of fifty.
We devoted our youth to Summit Games.
We learned and grew here, settling down and starting families.
I left time and time again, but I always came back with resentment.
Even now, as an outside project planner for a lousy game, in my midnight dreams, I still think of that unfinished dream.
Now, we finally succeeded.
We brought a second home to gamers around the world besides Earth!
This is bound to be a legendary game!
This isn’t just a game; it’s a virtual second home!
The ones who were excited and wept in pain were not just these gamers.
Already middle-aged and half-famous but still single, Lucy Haywood found out about the news during the recording of a variety show.
She cried so much that she couldn’t bear it herself, and eventually had to interrupt the recording.
She had it hard.
Music is also a part of the game.
Harrison Clark wanted to give people the strongest sense of immersion and the best gaming experience.
He wanted to convey what he wanted to express, bit by bit in the game.
He wanted to give people some mental hints, penetrate some spiritual power, and inspire players to have the desire to struggle in real-life.
At the same time, he also added a lot of professional knowledge and educational training content to it.
As long as you want to, a primary school student can play all kinds of professional bachelor degrees in the game.
Some theoretical majors’ undergraduate students can even “read” to post-doc level!
Using less time than they would need to learn in the real world.
Harrison Clark brought in the simulated classroom he had personally experienced with “Martha Owen the elder version” playing with him, combining ideas from the real world and maximizing the reward mechanism.
His second world was born out of the first, without stealing the productivity of the first and even helping the first world in return.
So that people who love to play are willing to complete the dull, boring, and painful studies and further education in the second world, let them voluntarily become a better version of themselves, they needed to mobilize their sense of belonging and emotions.
Therefore, Harrison Clark’s requirements for the music were also extremely high.
Over the years, Carrie Thomas, Avril Green, Katie Swift, and many more Grammy and Chinese Music Art Achievement Award winners have come and gone in the accompanying music and soundtrack department of Compound Eye Crisis.
Some people were for artistic pursuits, some were to please Harrison Clark, and many more were for hefty prizes.
The energy Carrie Thomas and Avril Green devoted to this aspect was not much.
They had their “tasks”, and Harrison Clark was not so keen on them dispersing too much attention to this aspect.
In addition, Harrison Clark himself also included many classic songs inside.
But the important theme songs and background music songs had to be sung by someone.
Most of these tasks were given to Lucy Haywood, the tool person.
Lucy Haywood has a distinctive rock voice, extremely good at rendering a rich atmosphere for mezzo-sopranos, and after intensive training, she has also made significant improvements in other areas.
Progress is a good thing, but it’s inevitable that the boss will grab her as a tool person.
Over the years, Lucy Haywood had recorded at least 400 songs for Compound Eye Crisis, but the game had not been released and none of the songs could be released either.
Her life was really difficult.
Following Harrison Clark, she had been given a new life, but the effort she put in was equally unimaginable to ordinary people..