Shades of the New World - Magic, Characters (includes some info about changed stuff)
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- Magic, Characters (includes some info about changed stuff)
Hey ya’ll! Author here!
This Auxillary volume is very, very late, but here it is nonetheless. It will include a magic system explanation and a character list (with very basic info).
Magic system:
First of all the magic system. The world is a collection of 13 different ones, where there is a main world where everyone lives, and there’s are 12 different magical worlds that pertain to different concepts. For example, there’s the World of Fire, World of Water, World of Time, etc. and mages can use mana of the main world to exchange for the energies from the various magical worlds.
In its natural state, mana is in a gaseous, almost vaporous form. People can use it as is to perform magic, but the effects are obviously very negligible. But there are materials, called mana lodestones, which are able to attract, and accumulate mana in themselves, liquidizing, or even solidifying them over time. The bigger the lodestone, the bigger the attraction. Mana infused lodestones emit a bluish hue and as you keep using the mana inside, it starts to become transparent and colorless. It can also recharge itself over time.
The worlds are similar to coinciding alternate dimensions, but none of the sub-dimensions have any living beings except the World Authorities, beings who are essentially representatives of the world. So if you want to chuck out a fireball at an enemy you have to offer a form of lifeforce to the World of Fire and you will be able to store the energy inside yourself for up to a day and bring out your fireball into the main world in that duration. The power of your fireball will depend on how much mana you offered to the world and also your ability to shape the energy into something physical. Also, by storing the energy inside yourself, you are basically filtering the energy to become your own, which enables you to shape the energy into something you want. If you take the energy from a world and then just throw it out into the main world, it just turns into normal mana after a bit.
List of different Worlds and their Authorities:
World of Fire – Selat of the Ivari – Northern Tribes
World of Water – Livendia Threetails, Primogenitor of the Undine – Southern Islands
World of Earth – K’rath Azruth – Varas’hati Empire
World of Storms – Ethez Serlant – Western Kingdom
Dark World – Helain
Luminous World – Judeus Arcwall – Western Kingdom
World of Space – Alanor Elmes – Cosmic Feline
World of the Mind – Veidrakar – representative of the Lau
Heavy World – Number 2, aka Two Tales
World of Time – Number 12, aka Twelve Jokes
World of Healing – Va’eri Solvatum – Varas’hati Empire
World of Emotions – Librack, The queen of Griffins – Southern Islands
Mage levels
Author’s notes: I got really confused by this when I was first writing the novel. There will be a few differences as you’re reading the novel, since I first used centimeters to measure the size of mana-cores, but later I’ve decided to switch to percentages, since it’s much easier to understand. And also, like 25% of my readers are american, so I don’t really wanna use metric measurements all that much. I wanted to change kgs and lbs to something else too, but i’m not smart enough for that.
Mages are divided into five different levels generally: Beginner, quarter-core, half-core, lesser-imposer, super-imposer. The distinction is made by the size of the mana-cores, or to be more specific, by their core-to-heart ratio. This is because as the mana-core of a mage increases in size, it also kind of replaces their heart.
So, a beginner mage’s mana-core to heart ratio will be up to 1/5 to 4/5. Which means that 20% of their heart will be a mana-core. A quarter-core’s will be from 20%-40%; a half-core will be 40%-60%; a lesser-imposer’s will be 60%-80%; and a super-imposer’s heart will be 80%-100%.
The difference between the levels is the amount of mana it can absorb:
For example, you’re a beginner mage with a 10% mana-core. You will only be able to absorb half a kg (1.1 lbs) of mana.
But after its size reaches 19.9% you will be able to completely absorb a 1 kg(2.2 lbs) lodestone. But, when you reach the quarter-core stage, you will have a breakthrough and the amount that you will be able to absorb will rise from 1 to 10 kg worth of mana.
At the half-core stage you can absorb 10 – 100 kg (220 lbs) of mana. But at the Lesser-imposer stage, aside from the increase of your mana intake to a potential 1000 kgs (2200 lbs), you will be able to turn a tiny part of the main World around you into your most used/powerful magical World. At the Super-Imposer stage, a larger area around you can become your most used/powerful magical World.
As for how mages increase their core sizes… well, it should show up in the story at some point.
Character List
Author’s notes: I will definitely forget a bunch of characters here. Comment down below to remind me of them, if you are confused, thanks.
Evin – MC
Aran – Mage that lives in the town of Smallwall. Childhood friend of Theor and Lora. Came back after his studies ended in Arcvallen to marry Liza.
Lora(Ivelyora Ssatsko) – Evin’s mother.
Theor – Evin’s father.
Elina – 4th grade citizen in Evin’s house.
Karan – A metal skinshifter who is found by Evin.
Rith(Solraheeth Rithlaven) – Cosmic Feline. Evin’s observer.
Ssatsko – Evin’s grandfather
Sasha – Evin’s sister
Arza – Aran’s son
Norna – Theor’s previous boss
Kens – mage from the West
Nona – mage from the West
Vulpine Mother of the Deep – Beast Lord of the Dark World.
The Final Empress – the goddess of Alvox
The Empty knight – one of the fourteen heroes
Velpin Borna – Earl of the county that Smallwall town is located in.
Arelyn Borna – Velpin’s eldest
Olevyn Borna – Velpin’s second daughter.
Bellaslayn Borna – Velpin’s youngest.
Isla – Bellaslayn’s mother, Velpin’s second wife. Deceased
Velpin’s first wife – mother to Arelyn and Olevyn. Deceased
Unabach – Mage from the kingdom
Relvek – Dark mage from the North that defected to the South.
Purzo – customs house on the Third Cataract
Duchess Klavd – One of the four dukes of the kingdom.
Olmar Laymont – Marquess under the Duchess
Parvan Laymont – Arrogant young son of the Marquess
Hector Laymont – adopted son of Olmar
Kena – Former Authority, and pseudo-leader of the Cobfolk
Iorn – Kena’s butler
Lorn – Artificer in the city of Nevernight
Rona – Lorn’s shopkeeper
Layla and her father – <3
Zack and Penelope – Layla’s adopted children
Li’shan – mage of the Final revolution
Zantis – mage of the Final revolution
Hor’rak – mages of the Final revolution
Galashin – mage of the Final revolution
Zorrik Khata – leader of the Ekhri Tribe
Losha Lyu – Evin’s temporary instructor
Bardom Sekan – half-core child
Koya and Rantz Lerille – twin half-core children
Zakhlo – Ekhri Tribe instructor
Olken – Zakhlo’s lover
Nasst – Evin’s tutor. Very strong
Deminte – Nasst’s political rival
Rhea – coffee stall owner
Ofi Pasha – Coffee shop owner from Tower City
Runa – World Sprite which turned into a metal skinshifter
Enri – the Vulpine Mother’s blood’s will which resides in Evin’s shadow
Ayn – World Sprite inside Evin
Lyn – World Sprite inside Evin
Vyn – World Sprite inside Evin
Kal – peak World of Fire super-imposer, leader of the Paradra
Prophetess Irene – peak World of Thoughts super-imposer from the North
Kortan – peak World of Storms super-imposer from the North
The OathBreaker – Mage King of the Western Kingdom
Vin – peak Luminous World super-imposer from the West
Lalaku – peak World of Life super-imposer from the East
Tul’kan – peak World of Earth super-imposer from the East
Devin Elmes – peak World of Space super-imposer, Cosmic
The Puppeteer – peak World of Emotions super-imposer, Griffin
Onte – peak World of Water super-imposer, Undine
Glossary
Author’s notes: I am too lazy to put stuff here for today, but in hopes that it will be filled one day, I’ll just leave this name for the time being.