The Chronicles Of The Stick Emperor - Chapter 17
Whacking Stick – Godly Growth Weapon
Current Status – Gold
Level 49/1000
– deals additional 12158 DMG
– +1000% Damage to any skills using the Stick
– Shuteye’s Awareness Skill – Reveals all enemies, and locations within 50 meters, and debuff’s enemies stats by 75% for 2 seconds.
– +50 Agility
– +50 Dexterity
+ 1500% Mana
+ 1300% Spell Power
+ 1700% Intelligence
– 99% Spell CD
– 99% Spell Cost
– 99% Casting Time
+ 5% Qi Regeneration/sec in combat and out of combat.
– Spell Storage – Can store 100 premade spells, and release them whenever needed.
– Sage’s Eyes – Can analyze/appraise anything, and give full detail on it, and can increase concentration by 1 hour, awareness by 1 mile, spells used with have a 100% accuracy, Illusions have no effect, you can see curses, and hidden effects that normally can not be seen.
– Bound to Player Dip Stick, can not be dropped, or traded.
A stick that fell from the skies.
– Stick can consume other weapons/armour to receive it’s abilities and stats. Can only consume 1 armour/weapon of each Tier.
– Fragmented 2/8
Tang Yao then checked his stats, and placed 500 stat points into strength, 200 into agility, and the rest into intelligence.
Stats:
[Stats] Super Kaio-Ken
Name – Dip Stick
Tier – 1
Class – [Hidden Mythical Growth Class] Novice Stick Emperor
Class – [Legendary Class] Elemental and Natural Forces Wizard
Class – [Legendary Class] Qi Master
Level – 49
HP – 2.59 E
Mana – 8.91 C x 5 = 4.45 B
Strength – 587 + 200% + 100% + 100% + 100% + 15% = 3.24 E
Agility – 237 + 50 + 200% + 100% + 100% = 6.80 F
Dexterity – 141.5 + 50 + 200% + 100% = 4.59 F
Vitality – 94 + 15% + 200% +100% +100% = 2.59 F
Defense – 31 + 15% + 200% + 100% + 100% + 100% = 5.12 G
Intelligence – 2062.5 + 200% + 100% + 100% + 1700% = 8.19 D
Luck – 150
Stat Points – 0
While Tang Yao, was looking at his stats, a voice broke his thoughts,
“Alright, next I’m going to teach you Mana Barrier, Fly, Telekinesis, Meteor, Black Hole, Spell Overdrive, Analeptic, Blizzard, Accelerate, Hell Fire, Silence, Familiar Summon, Gravitational Control, and Puppet.” said Gandalf
“Alright” replied Tang Yao
“Alright first your going to learn ….” said Gandalf, before his words became, distorted, and notification popped up in front of him.
[You have understood the Spell Mana Barrier to a great extent.]
[Spell learned Mana Barrier, has evolved into The Aegis of Qi.]
Aegis of Qi – Legendary
Creates a Barrier of Qi that surrounds the user from all sides and is impenetrable to any attacks, including true damage, and spells that are designed to ignore shields. The Barrier of Qi is the user’s total Qi multiplied by 10, last for a indefinite amount of time.
Cost – 5% of Qi/second
Cool Down – None
Level – 0/10 Xp 0/1000.
“This is a pretty helpful skill, and should prevent me from getting one shotted.” said Tang Yao
“The next spells your going to learn is….” said Gandalf, before his words became distorted again, with another notification.
[You have understood the Spell Mana Barrier to a great extent.]
[Spell learned Fly]
Fly – Rare
Use’s Qi to fly. Set speed of 500 km/hr
Cost 100 Qi/sec
Cool Down – None
Level Max
The same things kept happening, and Tang Yao kept on learning new spells.
Super Telekinesis – Epic
Control’s the Qi in the air, to move objects. Max lift is 500 Tons, and can move objects up to 10x the speed of sound. Enemies hit by these objects will take the objects mass x speed (km) + 100% of the user’s intelligence.
Cost 1000 Qi/Sec
Cool Down – None
Level 0/10 Xp 0/1000
The Chicxulub Meteor – Mythical
Summons a meteor that was known to wipe out the dinosaurs on earth that weights more than 100,000 tons, and is longer than 10 kilometers. And travels at the speed of 500 km/sec. Takes an estimated 60 (0.6 seconds) seconds to summon the meteor. Has a 0.1% chance to summon an extra 100 meteors that have half the weight, and size, but is twice as fast as the Chicxulub to hit the area. Range is from the user to 100 kilometers in any direction. Creates an explosion range set to 500 km, and 250 km for the smaller meteors. Damage is user’s total Qi multiplied by 1000, and triggers the effect Armageddon, which temporaries reduces the stats of any being within the explosion range by 50%, and increases the damage taken by 100%, also inducing Fear, and Paralysis on all living beings, that do not have a higher total stats than the users x 5. Doesn’t affect allies
Cost – 25% of Qi (0.24%)
Cool Down – 10 days (2 hour 20 minutes)
Black Hole – Legendary
Creates a black hole with a fix size of 100 feet, and can grow to a maximum of 100 kilometers, depending on how much the black hole consumes. If any living being is sucked in, the black hole deals true damage equal to 1% of the living beings hp every 0.5 seconds. If the living being total stats is lower than user’s total stats, than the living being will take 25% true damage every 0.5 seconds. Slows all living beings within 100 feet by 100%, within 500 feet by 99.9%, within 10 miles by 80%. Drags all living beings within 10 miles, that have less than the user’s total stats x 10, towards the black hole. Induces fear, and paralysis on all targets that have lower total stats than the user x 2. Black Hole will last for a maximum of 60 seconds. Any living being that survives the black hole, will lose 75% of their stats for the next 5 minutes, and is randomly teleported across the continent, taking an extra 25% of their total HP as true damage. Takes 60 seconds (0.6 seconds) to cast. Doesn’t affect allies.
Cost – 25% of Qi (0.24%)
Cool Down – 10 days, (2 hours, and 20 minutes)
Level 0/10 Xp 0/1000
Super Spell Overdrive – Epic
Increases the spell power by 10x, but puts the spell on a 50% longer CD.
Cost – 1% of Qi
Cool Down – 1 hour (36 seconds)
Level 0/10 XP 0/1000
Super Analeptic – Epic
Heals the user or anyone for 100% of their HP.
Cost – 1000 Qi
Cool Down – 10 minutes (6 seconds.)
Level 0/10 XP 0/1000
Blizzard – Epic
Creates a Blizzard, that slows all living beings within 1 mile by 75%, and reduces their vision by 99%. Deals damage to all living beings (except allies). Deals damage equivalent to 5% of the user’s Qi/0.5 seconds. Blizzard will last for 60 seconds, any being that survives will be affected with Frost Bite, which will slow them by 80%, and reduce their stats by 25% for the next minute. Takes 60 seconds, (0.6) to cast. Doesn’t affect allies.
Cost – 10,000 Qi
Cool Down – 1 day (14 minutes and 30 seconds)
Level 0/10 XP 0/1000
Super Accelerate – Rare
Increase all of users actions by 100%, and increases User’s Agility by 1000%.
Cost 100Qi/second
Cool Down – None
Level 0/10 XP 0/1000
Amaterasu – Epic
Creates Black Fire that can not be extinguished, and is hot as the sun’s core (15 million degrees Celsius). The flame, can follow targets and travels at the speed of sound, leaves a trail of Black flames, any where the black flame travels.
Cost – 1% of Qi/sec
Cool Down – None
Level 0/10 XP 0/1000
Silence – Rare
Stops the target from casting any spells for 5 seconds.
Cost – 100 Qi
Cool Down – None
Level Max.
Familiar Summon – Growth
A one time spell, that can summon a random creature (Baby Mushroom Monster, A baby Angel, Fairy, Demons…) that is level 1, and can grow with the users. The XP split is 50/50. If a familiar dies, they will suffer the same punishment as regular players, the powers a familiar gets varies, from the creature.
Cost – None
Cool Down – 1x use.
Level Max
Gravitational Control – Legendary
Can control the gravity of anything within 100 m of the user, can control the gravity from a 1000 times less to 1000 times more. Living beings affected by gravity can be slowed, or accelerated, living beings that do not have more than 1000 strength will take damage equal to 25% of their HP/sec over 10x gravity, and the strength requirement doubles every 10 levels.
Cost – 1% of Qi/second
Cool Down – None
Level 0/10 XP 0/1000
Puppet – Rare
Summons a puppet in front of the user, that will take all damage from any attacks for the next 2 seconds.
Cost – 5% HP
Cool Down – None
Level 0/10 XP 0/1000
However something unexpected happened, after he finished learning all of these spells.
[The Spells: Fly, Telekinesis, Gravity Control, Super Accelerate, Super Spell Overdrive, Time Dilation, Space Dilation, Kinetic Absorb, Potential Release, and Wind Blast have combined to create Extremely Unreasonable Super Fast Accelerated High Speed Movement, and Teleportation.]
Extremely Unreasonable Super Fast Accelerated High Speed Movement – Legendary
Flies/Runs at 1% the speed of light (increases every 5 levels by 1%, and every level added to the skill adds 5%). , and can create shock waves while flying that damages all living creatures within 100 meters of the user while flying by 50% of the user’s total speed, and paralyzes them for the next 10 seconds. If there is a sudden stop while flying everything in front of the user takes 100% of the user’s flying speed as damage, and destroys everything within 500 meters.
Sub Skill
Speed Force – Mythical
You Are Speed It self.
When using any movement increasing skills/items their effects are increased by 10x. Agility is increased by 1000%, while moving at high speeds strength is increased by is multiplied by 15% of total movement speed. 100% faster regeneration, has complete mastery over lightning, and can choose whether or not to create shock waves while moving. If user is moving 5x as fast as light, user can create natural disasters while moving.
Teleportation – Legendary
Teleports anywhere within 500,000 km of the user.
Cost – 10% of Qi
Cool Down – None
Level 0/10 XP 0/1000.
As Tang Yao was looking over the spells, Gandalf said, “As a rewards for listening so quietly, I’ll give you an extra reward, Amplification.”
Super Amplification – Epic
Can increase the spell size, radius, and AOE by 500%, also increases damage by 500%.
Cost – 1% of Qi
Cool Down – None
Level 0/10 XP 0/1000
[The Spells: Black Hole, Kinetic Absorb, Potential Release, Super Amplification, Space Dilation, Super Spell Overdrive, Gravity Dominion, Gravity Control, Telekinesis, Darkness Control, and Space Control have combined to create Super Massive Black Hole.]
Super Massive Black Hole – Mythical
Creates a black hole with a fix size of 1 kilometer, and can grow to a unlimited size, depending on how much the black hole consumes. If any living being is sucked in, the black hole deals true damage equal to 10% of the living beings hp every 0.5 seconds. If the living being total stats is lower than user’s total stats, than the living being will take 50% true damage every 0.5 seconds. Slows all living beings within 1 kilometer by 100%, within 5 kilometer by 99.9%, within 10 kilometer by 99.9%, and within 1000 kilometers by 80%. Drags all living beings within 1000 kilometers, that have less than the user’s total stats x 100, towards the black hole at 1% the speed of light. Induces fear, and paralysis on all targets that have lower total stats than the user x 10. Black Hole will last for a maximum of 1 day. Any living being that survives the black hole, will lose 99.9% of their stats for the next day, and is randomly teleported across the entire game, taking an extra 50% of their total HP as true damage. Takes 60 seconds (0.6 seconds) to cast. Doesn’t affect allies.
Cost – 100% of Qi (1%)
Cool Down – 10 days, (2 hours, and 20 minutes)
Level 0/10 Xp 0/1000
[The Spells: Water Whip, Super Amplification, Water Control, Super Accelerate, and Super Spell Overdrive have combined to create Tsunami.]
Tsunami – Legendary
Creates a tsunami with a fix size of 100 feet, to plus 10,000 Qi per 100 extra feet. Deals damage to all living being equal to the tsunami’s total size (feet) times the user’s total Qi x 5.
Cost – 25% of Qi (0.24%)
Cool Down – 10 days (2 hours, and 20 minutes)
Level 0/10 XP 0/1000.
[The Spells: Rock Throw, Earth Control, Super Amplification, and Super Spell Overdrive have combined to create Earth Quake]
Earth Quake – Legendary
Creates a magnitude 1 Earth Quake, plus 100% Qi cost per additional magnitude up to 10, dealing 100% more damage each increase. Affects a fix area of 10 by 10 kilometers, and deals damage equal to 100% of the (user’s Qi + 50% of the User’s strength) times 2 over the course of 1 minute.
Cost – 25% of Qi (0.24%)
Cool Down – 10 days (2 hours, and 20 minutes)
Level 0/10 XP 0/1000.
[The spells: Earth Quake, Earth Control, Fire Control, Super Amplification, and Super Spell Overdrive have combined to create the Volcanic Explosion.]
Volcanic Explosion – Legendary
Creates a Volcano, and a magnitude 1 Earth Quake, plus 100% Qi cost per additional magnitude up to 10 dealing 100% more damage each increase , shoots out flaming rocks, and magma over a fixed area of 15 km by 15 km. Deals damage equal to 100% of the (user’s Qi + 50% of the User’s strength) times 5 over the course of 1 minute. Any living beings hit by flying rocks, will take damage equal to 10% of their maximum HP, and players touch magma will take 5% of their HP/second.
Cost – 25% of Qi (0.24%)
Cool Down – 10 days (2 hours, and 20 minutes)
Level 0/10 XP 0/1000.
[The Spells: Wind Control, Wind Blast, Super Amplification, Super Accelerate, and Super Spell Overdrive have combined to create Tornado.]
Tornado – Legendary
Creates a F1 Tornado, plus 200% Qi cost per additional F up F5. User can control the path of the Tornado dealing 100% more damage each increase, Living beings within 100 meters of the Tornado, will be sucked up, and thrown 5000 feet into the air, and taking 15% of the users total Qi as damage per second in the tornado, and taking a fix 25% of their HP, when they fall. Flying debris from the Tornado deal 10% of the living beings’ HP. Last for 1 minute.
Cost – 25% of Qi (0.24%)
Cool Down – 10 days (2 hours, and 20 minutes)
Level 0/10 XP 0/1000.
[The spells: Wind Control, Wind Blast, Water Control, Water Whip, Tornado, Super Amplification, Super Accelerate, and Super Spell Overdrive have combined to create Hurricane.]
Hurricane – Legendary
Creates a category 1 Hurricane, plus 200% Qi cost per additional Category up to Category 5 dealing 100% more damage each increase. The Hurricane will cover a fix distance of 500 kilometers, dealing 1% of any living beings HP/0.5 seconds in the Hurricane. Flying debris from the Tornado deal 10% of the living beings’ HP.
Cost – 25% of Qi (0.24%)
Cool Down – 10 days (2 hours, and 20 minutes)
Level 0/10 XP 0/1000.
[The Spells: Hurricane, Tornado, Volcanic Explosion, Tsunami, Earth Quake, Super Massive Black Hole, Blizzard, and The Chicxulub Meteor have combined to create The Armageddon of Natural Disasters.]
The Armageddon of Natural Disasters. – Mythical
Within a fixed area of 100 miles, A Category 5 Hurricane, continuous spawning of F5 Tornado, continuous spawning of Magnitude 10 Earth Quake, continuous spawning of Volcanoes, continuous spawning of 1 mile tall Tsunami, a Super Massive Black Hole, a Blizzard, and continuous Chixculub Meteor will all spawn, dealing 500% more damage than the spells by itself. Living Beings in the affected area will be effected with Despair, Paralysis, Fear, Slow, and a decrease in stats by 75%. On top of the AOE damage, living beings will take damage equal to the users total stats times 10 over the course of the duration of the spell. Any players killed will keep on respawning in the affected area, until the duration of the spell is over. The spell will last for a minimum of 1 minute, and cost 10% of the User’s Qi for additional second. If a Nuclear Bomb is casted in the middle of this spell, all damage taken will be increased by 1000%.
Cost – 100% of Qi (1%)
Cool Down – 10 days (2 hours, and 20 minutes)
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Level 0/10 XP 0/1000