The Fantasy Entertainment Empire - Chapter 463
‘The most free linear narrative’, ‘10,000 ways to unfold the plot you can’t think of’, ‘There are a thousand Hamlet in the eyes of a thousand people, and a thousand people play “Steam Daming” with a thousand plot processes! ’.
At present, it has been a week since the game “Steam Daming” was launched. Players have also experienced a lot of game content that should be experienced.
After a lot of word-of-mouth fermentation, it is obvious that it will be very helpful for the sales increase of the work “Steam Daming”.
In this world, the best means of propaganda is word of mouth between relatives and friends.
All kinds of advertisements, all kinds of advertising, all kinds of promotion, no matter how much money and special effects are put in, there may be many, many people who don’t catch a cold; but they are often easy to say “this game is fun” from a friend. , Thereby giving generously.
Moreover, even the pure word-of-mouth effect, the effect is very good.
When this work is being circulated in various circles and social networks, but you have not played it before, even if it is just a herd mentality, many people will try it.
Driven by many effects, the follow-up sales trend of “Steam Daming” has become better.
Generally speaking, one week after the game is released, the sales will have a significant decline, but this is not reflected in “Steam Daming”.
Of course there is a decline, but it is much less than expected!
In the second week, “Steam Ming” sold almost 8 million sets. The mainland market contributed 3 million sets of sales, and the overseas market also had more than 5 million sets, which was a bit worse than the first week’s data. The decline is relatively small.
But this is a complete surprise!
Activision is so happy here!
As an executive of Activision, Arnold is also the final decision maker who made the decision to purchase “Steam Daming” at a high price. He is the most excited one.
As far as the current situation is concerned, Activision has almost recovered its costs, and subsequent sales are basically profits. Moreover, looking at the current situation, the subsequent sales will still be considerable, and they will make a lot of money.
I don’t know if there is as much as “Taiwu 2”, but it must be more profitable than the average 3A masterpiece!
The development of the facts has indeed confirmed his thoughts.
When the time came for the release of Steam for a month, the total global sales of this game had reached 24 million units.
Quite scary data.
In the entire history of the game, tens of millions of sets itself is a big threshold. Even for the game industry, sometimes the threshold of tens of millions of sets can not be crossed by quality and propaganda alone. Sometimes he depends more on luck, and more on whether the work has hit the player’s G-spot.
Not to mention the threshold of 20 million sales.
Although the weight loss of “Steam Ming” has been obviously weakened, this work, just like “Taiwu 2”, can always be sold out a day as the parties are noisy. The long-term accumulation slowly accumulates. Maybe the total sales volume will exceed 30 million after a year and a half; maybe 40 million sets are possible after a few years.
There is no doubt that only in terms of sales volume, “Steam Daming” is on the same level as “Taiwu Picture Scroll 2” and is at the pinnacle of the game industry.
Even with the current 24 million sets, the total sales of this work has already exceeded 1.3 billion U.S. dollars. When converted into RMB, it is more than 8.7 billion RMB. And if you put the time a little longer, this is another tens of billions of output value game.
Through such a work, Dimension Entertainment has almost established its position in the game industry.
It is another work with sales of more than 20 million sets. This kind of horrible game work is rare in the entire history of the game. In addition to the sequels of some top masterpieces, it is a miracle that the first one alone can sell so much sales.
And such a miracle, Dimension Entertainment has completed twice.
Although “Taiwu Picture Scroll 2” can be said to be a sequel, in fact, its first part is just a small game with a small volume. It does not even have 3D effects, and it cannot touch the scraps of the 3A masterpiece. To. The relationship between the two…except for inheriting a certain world view and a few settings, there is almost nothing in common.
If it is said that the first “Taiwu Picture Scroll 2” created a miracle, then when this miracle is copied again, it is indeed the capability of Dimension Entertainment.
After “Steam Daming”, I am afraid that no one can say that Dimension Entertainment is just a ‘good luck’ company.
In the game industry, they can succeed once, but for the time being, it can be said that it is luck; the second time they are successful, or is it luck?
Then I have never seen a team that relies solely on luck in my life~www.mtlnovel.com~ can replicate this successful experience twice!
Not once.
…
As time passed slowly, players also played a lot of content in the last year of the Ming Dynasty.
Now, major game forums, discussion areas, and even some social media are flooded with discussions about “Steam Daming”.
So far, a month has passed, and many players have cleared the level, but not many can have multiple endings.
However, the information currently exposed can indicate that the ending of the game “Steam Daming” is mainly limited by time. Most of the endings will come in May forty-seventh year of the Ming Dynasty Wanli. In the game, this almost spans about two years. And a small part of the ending will come before, which is related to the players’ game history.
When it comes to the end, through the players’ different game methods, there will be completely different endings, including the entire game history and plot.
Generally, the normal ending, the entire game time will be about forty hours. One month’s time, almost one or two hours of play a day, is able to hit an ending.
It doesn’t seem to be difficult.
But you know, this is just an ending.
A small number of players who are more heavier have personally played at most three or four more complete endings during this time. The current highest record is fifteen endings in a month. This buddy’s game career was edited and put on station B by himself. This number is quite exaggerated.
But despite this, the record of these fifteen endings is still far from reaching the limit of “Steam Da Ming”.
At present, there have been more than one hundred normal endings of “Steam Daming” released on major game forums and video sites on the Internet!