The Player’s System - Chapter 278
Basement
The stinky smell of the rotten objects assaulted their noses. The basement was not perfect place currently. Due to the halted operations in the museum, the underground walls could not get sufficient makeover in the past months.
The natural dampness kept increasing. The staff was under uncertainty whether the museum would reduce to ashes. The influence of the haunted objects was big threat apparently.
The overlapping of the haunted objects entirely ruined the reputation of the museum. It became deserted. The number of the employees faced delays in the payments because none of the exhibition Hall of the museum was earning single buck.
Half of the staff left. Now the museum was suffering last catastrophe of its extinction. The broken ceiling worsened the leakage of the water inside the basement.
It was not some small area. The big coverage area of the museum hold half of the privilege of basement underneath. In fact most halls have related basement and the entrance was provided by the each Hall respectively.
The separate entrances were kept secret for visitors so the players could only use long underground corridor.
The team members walked in the middle. Albert tried his best to ignore the drip drop voices. One could bear them for some time nonetheless this particular drip-drop sound was annoying.
He usually acted mature. He might have patiently walked without complaining however the drip-drop started falled on his bald head. His character design was bald head so he felt the real impact of the water drops on his bald head.
It made him grunt twice. He was most experienced and sober player. Nothing could make him force insane actions not even the tough situations. Yet the particular situation was testing his patience.
He put a step in the left where the floor was empty. For just single moment, the drip-drop halted then again it resumed. The annoying part was not that the water drops were hitting his bald head, after hitting it scattered.
It equally spread on his gown. Albert again changed his position to avoid the drip-drop. Now it became custom, He walked one step at the left then the next one at the right. This trick somehow worked. The drip-drop finally stopped falling on his bald character. It was still following Albert however his smart act confused the drip-drop.
As he changed step, the drop of water fell on floor. The earlier water drops slightly ruined the paint on his face. Albert cannot go back and modify some adjustments in his character. He might remain the same way in the rest of the tasks.
Albert could not personally check how his face was looking now. He could hope that his identity was hidden. The character modules were simple yet based on realistic images on the players.
It could simply evaluate their identity if the character design failed to remain hidden. Who would have thought that simple settings of the basement and the drip-drop could ruin his character makeover.
They were pacing in the basement. The availability of the light was subject of question. Most of the underground lights were not working so the players can only guess what was in the surrounding.
At his right Junan was pacing with countable steps. His eyes trying to figure out whereabouts of the ability. He might have turned leaves upside down in order to search the ability, pity that there were not trees.
His actions resembled some eager agent of the government. Junan was anticipating some incredible feats about the Cold Chain ability. Also it was important to get hold on it.
The long corridor had some openings at various points. The first opening was in the small distance. They would reach it soon. These openings were entrances for the underground reserved objects.
There were not particular naming for these halls however these were slightly different from the upper design of the museum halls. Currently few openings were available because the teams were searching ability.
The Cold Chain ability sensed the presence of the weapon. This particular ability was stronger and it could search the weapon itself however the ability had some rules.
This ability was reluctant to accompany gutless player. So the ability usually test the guts of the player before the player can get it.
It was odd thing to begin with nonetheless it was part of the ability access for the player.
…
Jake remained silent as it was not necessary to break ongoing silence. He was ready to inquire from task panel in order to make sure that they were on the right track to get the ability.
As he requested for the information, the notification appeared. It was not the information regarding any clue for the ability but a plain denial.
[The location of the ability is subject to the location of weapon host.]
[The player should find it]
Jake stood speechless. The task panel resumed its egotistical notifications in his eyes. It was blunt gesture that they should search it on their own.
He looked toward Ahram. He was pretty enthusiastic in order to get ability. Jake was now unsure whether the ability would fall in their hands.
The first team completed the fifth task, the ratio was already at the trimming point. First team was able to keep perks of two tasks while the third team had it three only.
The next task was important as well as each ability.
Ahram noticed something odd. He was holding his chain weapon and it started emitting warmth. The chain was across shoulder. He disbanded and held to observe what was wrong with the weapon.
There was nothing noticable. It was similar as before. The twenty feet long chain with the small daggers which Ahram could untie when the need arises.
The small daggers were given as the perks of level completion, these daggers enhanced the ability of the weapon. At this moment Ahram was searching a complete ability yet the chain was acting strange.
The warmth started burning his hands. He checked his stat.. The burning warmth was similar of attack bringing damage.