The Tales of Draconic Warlock - Chapter 26: My new Class Skills
Chapter 26: My new Class Skills
[Ding!]
[Calculation completed…]
[New class skills determined.]
[Tier-1 reward Class Skills.]
[You have gained the skill, Blood Dominance.]
[You have gained the skill, Draconic Magic.]
[You have gained the skill, Shadow Curse.]
[Tier-2 reward Class Skills.]
[You have gained the skill, Blood Heal.]
[You have gained the skill, Shadow Shift.]
[You have gained the skill, Blood Lock.]
[Tier-3 reward Class Skills.]
[You have gained the skill, Draconic Pressure.]
[You have gained the skill, Shadow Merge.]
[You have gained the skill, Blood Drain.]
—
Wow, just wow. I didn’t see this coming. I mean, I got like 1,2,3,…9 skills for reaching Tier-3, which means that I got 3 Class Skills per Rank upgrade.
You see, Class Skills are different from other skills that we get through magic cores or skill books or by our creativity. They all start at the lowest level which is level 1. Class skills however start at level maximum.
Usually, the level maximum is considered to be level 100, but no one is sure. As no person would have a single skill and the person would try to improve every skill that they have, it was known that a skill level never crossed Level 100.
Even with the increased life span of humans, it wouldn’t be easy to determine if there is a level above 100. Even if there are doubts, no one has succeeded in crossing level 100. This was because every increase in skill level would mean that much greater increase in difficulty of improving to the next level.
Class skill however comes at level maximum, and that means one doesn’t need to train endlessly to improve skill levels. The skill would be the best from the start. So the more class skills one has, the better.
When a person awakens, they would get one class skill, the same way I did. This was standard for every class. The changes start to appear once you reach Tier-1.
As you reach the next rank, you’ll be rewarded with 1-3 skills. The number won’t be the same every time you rank up and won’t be the same for everyone. So whoever gets the maximum skills i.e. 3 skills per rank increase, would have a head start to reach the top.
Since I got nine skills in total for reaching Tier-3, it pretty much puts me at the very front and the next person would not be even right behind me but kilometers away trying to reach me. Well, it is true. I am not even fifteen. Most would reach a maximum of Tier-1 when they enter the academy and that was true for the noble children.
It wouldn’t be the same for the commoners, as it wouldn’t be easy to increase ranks without resources such as weapons, equipment, potions, etc…
Without them, facing beasts would only mean death. So most of the children from common origins wouldn’t have started the race by the time the academy started or the ones that started would have been running at a snail’s pace.
Anyway, now let’s see my new status and see what these new skills would be useful for.
“Status”
—
Name: Magnus Frostwolf
Age: 14
Titles: Son of Viscount; Great Slayer; Hidden Smiden;
Primary Class: Draconic Warlock
Secondary Class: [Restricted Temporarily]
Affinity: Shadow, Blood
Bloodline: Black Dragon (1% Purity)
Physique: Devourer Physique (EX)
Talent: Ritualistic Summoning (EX)
Trait: Silk Smooth Skin; Sleepy;
Rank: Tier-3
Level: 3
Health Points (HP): 7,578,117
Strength (STR): 469
Endurance (END): 672
Dexterity (DEX): 215
Agility (AGI): 364
Magic Power (MP): 8,853,617
Soul Energy: 5,500
Class Skills: Shadow Bolt; Blood Dominance; Draconic Magic; Shadow Curse; Blood Heal; Shadow Shift; Blood Lock; Draconic Pressure; Shadow Merge; Blood Drain;
Refined Skills: Shadow Bolt Volley Lv. 1;
Skills: Evade Lvl. 3; Dodge Lvl. 4; Sprint Lvl. 2; Alertness Lvl. 2; Devour Lvl. 3; Fusion Lvl. 1; Split Lv.1; Demon Gaze Lvl. 1; Strengthen Lv. 1;
Resistances: Physical Resistance Lvl. 4; Light Resistance Lvl. 3; Poison Resistance Lvl. 2;
Weapon Arts: Intermediate Staff Arts Lvl. 3
—
Blood Dominance: You can essentially stun creatures that have a lesser bloodline purity and bloodline rank than yours unless they are of a higher level or have skill resistance.
—
Draconic Magic(Passive): Your magic skills are improved. The improvement depends on the bloodline purity.
—
Shadow Curse: Causes continuous damage to the enemy. Only light-based skills can remove the curse.
—
Blood Heal: Use blood to heal yourself faster.
—
Shadow Shift: Move between shadows. Distance depends on your magic power.
—
Blood Lock: You can block the healing of your enemies.
—
Draconic Pressure (passive): Creatures with lesser bloodline purity and bloodline rank would bow to you unless they are of a higher level or have skill resistance.
—
Shadow Merge: You can merge with shadows. In this state, 100% physical damage resistance and 80% magical damage resistance. The disadvantage was that light-based skills would cause double damage.
—
Blood Drain: Drain blood from the enemies that are alive, and use Blood heal on yourself.
—
Haha, I got two passive skills. This is bloody fantastic.
Passive skills are not easy to find and they were preferred to Active Skills. So the demand for Passive skills is high. Whenever a Passive Skill Book appears, it would be sold for a huge amount at auctions.
Speaking of auctions, I believe there should be one a few weeks before the academy starts. I should attend that one to see if there would be any useful items. My parents have already given me items that can be used far beyond my usage but they thought that I would at most reach the peak of Tier-0.
After that, I would return home to take the promotion mission. So they gave me equipment that would be useful for even a Tier-4 individual.
Now that things have changed. I would most likely reach Tier-4 or at least be ready to take a promotion mission for Tier-4 by the time I return home. So the equipment can be considered useful for a small time when I am at Tier-4.
I should prepare items for myself before I reach Tier-5. If I don’t search for items from now on, then there will be problems. This is because Tier-5 and above items are rare and wouldn’t appear for months at a time.
This was because the materials used to create those items are rare and the professionals are too.
Unlike combat professionals who gain EXP by killing, Production professionals would only get EXP by producing an item. If they fail, that won’t give any EXP. So their improvement would usually be slow.
These materials aren’t like Tier-0 or Tier-1 materials they can waste as much as they want but not these materials. Most of these materials are controlled tightly and mostly granted access to someone with less probability of failure.
Creak!
Huh?
Why is my clone back already?