Video Game Designer - Chapter 480
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I have to say that the evaluation given by Chu Hexin about EA’s mech game called Hymn is really quite high.
It is definitely a carnival of mecha fans, but it seems that this time EA’s hymn is not the part of the multiplayer and stand-alone PVP, but the part of the PVE.
Basically, it is similar to the dark type game, and this type of game pays special attention to the balance of the value, otherwise there will be something like a sewer profession.
However, Chu He felt that EA had experienced two defeats of Andromeda and Star Wars 2 and should have learned enough lessons.
If you make mistakes in the hymn again, then EA’s QA department and operation department should really reflect on it.
And you have to think about it yourself, that is, whether you want to dig the EA operations and QA department in the future.
After staying at EA for about two days, he and Charles and the rest of EA’s senior management, Chu He also discussed some cooperation plans.
For example, the IP linkage with EA, and the authorized development of related games. The former IP authorization linkage is no problem.
However, if the game is licensed to be developed, it is impossible to talk about it. After all, EA has a mobile game department, and the benefits are good; while Tianhe’s own TINGK is originally more focused on card-type games, but it has acquired Germany and After some other mobile game studios and small factories, the production capacity has also been improved sufficiently.
Including the previous ACT mobile game explosion, although the profit is not much, not even one-third of the profit of card games.
However, the quality of the game and the technology displayed by the team are real.
After saying goodbye to EA, Chu Heshun took a trip to Ubisoft.
Take a look at their newly developed watchdog, and Rainbow Six: Siege.
It doesn’t look as cool as the hymn, but I have to say that the modern city, combined with the first-class images of the current era, and smart enough AI, gives people a great feeling.
As for another tactical shooting game, in Chuhe’s opinion, it is destined to be a niche game.
It will not explode, but it will not be cool. If you want to increase sales, you have to start from the side. You can’t start with the difficult tactics of the Rainbow series, but you have to attract players from other angles.
By the way, it is worth mentioning that Ubisoft seems to want to create a game about the history of China, and it is still IP with Assassin’s Creed.
But it is not a 3A level production, just a derivative IP of Assassin’s Creed, trying a small-scale production in the Chinese market.
“The ancient Chinese **** group was a Templar? Fighting against the Assassin’s Gate for the artifact?” Ubisoft introduced Yves and listened to Traun, who is currently in charge of the Assassin’s Creed, Chuhe couldn’t help it. Feeling speechless for a while.
Eunuch and Templar?
Ubisoft’s ambitions can be said to be very large, just like Blizzard’s Warcraft series, they have constructed a complete and huge worldview through Warcraft and World of Warcraft.
Ubisoft obviously also wants to construct a huge assassin worldview through various series of Assassin’s Creed.
There are two factions, anyway, around the Templar and Assassin.
For example, in World War II, they were able to complete a picture * which is the Templars organization, and the opposite * is the story of the assassins.
Anyway, it is around a core element, that is, who the masses think is the villain, then they must be linked to the Templar; who is the decent force, who is the assassins.
Even if the brain is big enough, even the knights can arrange it for you.
However, Chu He is not optimistic about Ubisoft’s practice.
Because Ubisoft did not take this project seriously, at least the resources invested in it are completely different from the rest of the projects.
Chu He made some suggestions about this. After all, he currently owns 5% of Ubisoft shares, which is considered to be half of himself.
However, Chuhe has no way to manage Ubisoft. Of course, this is Ubisoft’s own business and has nothing to do with Chuhe.
However, if Ubisoft thinks that the game market in China is a crude game, you can make money by simply making a game related to Chinese culture. Chuhe can only say that Ubisoft thinks too much.
Even games that cater to a national market must show enough sincerity.
For example, from the simplest voice-over, it is clearly a game with the background of China Land. If you invite a group of voice actors from Bay Bay or Hong Kong to voice-over, the effect is simply awkward.
Just like in the wilderness darts, the voiceover is not mentioned, just to give domestic players a welfare, in order to be able to truly match the background voiceover, Tianhe Network is trying to find a voice actor that matches the local accent.
Although there is no way to find so many, before the dubbing, Tianhe Network also asked the other party to go to Texas for a period of learning ~www.mtlnovel.com~ does not require the exact same, but at least in terms of accent can imitate the flavor.
Of course, double the price for this.
Think about it. If the English dubbing in the wilderness of the wilderness, the protagonist speaks fluent Northeast English, or Shaanxi English, it will definitely make people play.
It is like a story that happened in the Ming Dynasty of China. Then the voice of the character in it was a gulf of taste. The voice of the word let you hear it. The involuntary play in your mind thought of’You don’t want to fight anymore. ‘Picture.
This is simply a disaster-level gaming experience.
All the work is carried out by Ubisoft’s Montreal studio in Canada, and the cost is not too high. Chuhe really thinks this is a tentative and money-making work of Ubisoft.
After all, Ubisoft has many branches in China, and it is not without a corresponding studio. Although it cannot be compared with a studio of this level in Mondrel, but the technical dispatch and funds are sufficient to develop a level of this level. As a derivative of Assassin’s Creed, Chu He doesn’t think it’s a big problem, but Ubisoft doesn’t want to spend so much cost or trouble.
And although it is said that the project was handed over to Mondrill, currently there are two projects that can be regarded as 3A level in Mondrill Studio. How much resources can they invest in this derivative of Assassin’s Creed?
After saying some suggestions, Chu He looked at Yves and said that he would give feedback, and after the high level considered the polite words, he didn’t have much idea of continuing to visit Ubisoft.
“Let’s go back to my one-acre three-point land and do it well at dawn, and the Assassin’s Creed Huaxia game seems to be able to talk to the above, at least to make the War Series a little happier.” . 8)