You Might Die If I Cast My Healing Spell - Chapter 358: Wind Blade, Double The Happiness (III)
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- Chapter 358: Wind Blade, Double The Happiness (III)
358 Wind Blade, Double The Happiness (III)
[Prompt: You have been attacked by an unknown force, triggering the Diamond Breath effect. Your physical and magic defense has been greatly increased. You have gained the skill haste effect. All skills that are on cooldown within 20 seconds have their cooldown reduced by 50%!]
[Prompt: The “Heart of Prayer” effect has been triggered. The HP of your “Bright Mirror Water” has been converted to the same proportion of white shield!]
Ignoring the system notification, Lin Ye turned around and started attacking. He used a smooth AoE healing combo and bombarded the Fallens.
They no longer had the 50% damage increase from Time of Silence.
The highest damage Bright Mirror Water was cast on them.
The other party had also used evil debuff to greatly increase their HP.
As a result, Lin Ye’s burst of attacks didn’t kill any of the enemies. He didn’t even take half of their health. They could still withstand two rounds of Lin Ye’s burst of skills, and they had to use at least three AoE reversed healing skills to kill them.
What benefits did he get in exchange for this?
An all-rounded white shield is formed after the amount of HP is overfilled. As long as its weakness is not discovered, it can be permanently nullified. It also has the special privilege of being immune to death and being invincible for 15 seconds, an additional 10% cooldown, and a 20-second rapid effect.
The main point was the 20-second rapid effect.
It looked good.
However, it was not up to his expectations.
Although the rapid speed effect did not only last for 20 seconds, all skills that entered cooldown within these 20 seconds would have their cooldown reduced by an additional 50%. Even if the rapid speed effect had ended, those skills that were still on cooldown would not have their reduced cooldown reset.
However, he had to do something.
This ability had a very long cooldown time.
Lin Ye’s skills all had a cooldown of more than 100 seconds.
This meant that the “skill’s haste” in every battle could only reduce the cooldown time of Lin Ye’s first round of skills, but it couldn’t reduce the cooldown time of his second round of skills.
Unless it was a super tug-of-war where his bladder was so full that he could not use his skills so many times, the bluer he hit, the more he was in a tight spot.
It was equivalent to a weaker but more powerful “backtrack” ability. It could refresh all of Lin Ye’s skills, but the refresh speed was slower…
In terms of damage, it was indeed higher than Moon Blade’s destruction blade.
For example, the damage dealt by Hidden Moon was to increase damage by 50% during Time of Silence and 10% during Stars Godly Glory. Then, he would use a reversed healing skill, and then use simulation skills and positioning to do a long round of pulling and pulling, waiting for the skill to cool down.
The flow of the Divine Scepter’s damage output was to ignore the 50% damage increase from the time of Time of Silence, and directly increase the damage by 10% from the Stars Godly Glory. Then, a round of reversed healing skills would be used to buy some time, and then a set of reversed skills would be used.
A 50% damage bonus in exchange for a 100% damage bonus.
The latter was definitely more cost-effective.
However, the problem was that the damage dealt by the Divine Scepter was too slow.
A skill with a cooldown of over 100 seconds would still require around 20 seconds of cooldown after a 50% reduction.
Lin Ye’s current burst damage was enough to instantly kill a person, so why would he wait for 20 seconds to use his second skill to surpass his own one-wave damage?
So,
If he really wanted to hurt them, he would have to use Hidden Moon’s Blade of Destruction, which was still more powerful.
The Divine Scepter was only suitable for high-pressure games and bladder games.
The former would use a white shield and nullified shield to resist the damage, and then use healing skills to slowly wear down the health, slowly killing the difficult enemies who did not have shield break skills.
The latter’s total damage far exceeded Time of Silence’s one-wave rush, and the longer it lasted, the greater the gap. It was very suitable for dealing with super-HP bulls with millions or tens of millions of HP.